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Thread: Blue Mage

  1. #1
    Player
    Vinceroth's Avatar
    Join Date
    May 2016
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    9
    Character
    Vinceroth Isnashi
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80

    Blue Mage

    Now before the bashing starts, I've dived through as many forum topics as I could and never found where this belonged. I've seen the posts from Yoshi and players about how blue mage cannot be placed into a party format with the way the game is currently setup but I feel as though they're wrong. For starters, every job has its main rotation abilities, ranging from single target situations to multi-target situations. Blue mage can have the same setup as them. Give them the base abilities that you learn from your class quests, i.e. the number of single target and multi-target abilities that Yoshi would want them to have. Those abilities can be base monster spells like bomb toss or poison sting. To further the idea of blue mage you can add in a glamour type system. You go off and learn another multi-target spell like cursed sphere and would glamour it over bomb toss.
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  2. #2
    Player
    Vinceroth's Avatar
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    May 2016
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    Character
    Vinceroth Isnashi
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    That way, you have the ability to learn multiple monster spells and can use them without making or breaking the game. The only task that the dev team would be pressed for is adding in a system that re-uses the abilities the monsters already use but putting in on our characters. The game would still be balanced bc you'd aleady be limited to certain number of base abilities, so you wouldn't have the whole, "you have to have this setup of spells for blu or we don't want you in our raid" and can still keep the full feel of blue mage. The other issue I saw was the learning curve...well you don't have to make it next to impossible to learn the spells out in the world bc it will be for glamour purposes. So a fresh lvl60 blue mage can still be just as strong as a vet lvl60 blue mage, just the vet would have these awesome looking spells, i.e. thunderbolt(behemoth).
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  3. #3
    Player MagiusNecros's Avatar
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    Nov 2015
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    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    So for Blue Mage you want to tie in a pointless glamour system to what their spells will look like? Are you serious? The feel of Blue Mage is being able to learn monster skills naturally and not be given them by level ups or by completing job quests. May as well let my BLM glamour a AST's Gravity spell over my Flare at that point.
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  4. #4
    Player
    Vinceroth's Avatar
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    May 2016
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    Character
    Vinceroth Isnashi
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Blue mage in the past has always been you need these spells or your blu isn't worth it...Yoshi doesn't want it to become that in this game, so the only logical approach to this would be a glamour type system. For every class there is a set number of abilities and spells that they have and use, but with blu you'll have more than that just from the nature of the job. So to counter that adding in ways to slot them out, like in ffxi, is the way to make balance...well then you run into the "you have to have this spell to run with our raid" making you have to put way more into the class than the other classes just to be able to do certain content. At least with the glamour type system you can still run with raids just will have spells that you personally spent the time farming up glamoured over the base spells they gave you from the class quests.
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  5. #5
    Player
    Vinceroth's Avatar
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    May 2016
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    Character
    Vinceroth Isnashi
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Every spell learned from monsters can fall into certain tiers as well. Like I stated before, AoE type spells and single target spells...well you can take the big spells like thunderbolt for example and give it a base damage, like flare for example, and be able to glamour other spells that would fall into that category over it so you'll still have a powerful base spell and won't be putting something weaker like bomb toss over it...
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  6. #6
    Player
    Rawrz's Avatar
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    Jul 2015
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    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I kinda made a fun activity of it, designing the class. Going out and obtaining your skills, no quests involved would involve a weird hunting log system and I'd be ok with that. It would require both a level condition and a certain number of mobs to kill (like 3.)

    The mechanic I thought of was a blue mage that had access to lots of aoe, but could put on a stance to make them more potent and single target. They would have a fair amount of defensive and one healing support skill. They would revolve around a rotation that required them to taste monster (enemy) blood to keep up an umbral ice/damage up effect. To obtain the buff they would have to use a skill like consume or feast that would temporarily cause an insanity, a "mad hunger" buff that swaps intelligence with strength for a single physical skill. Letting blue magic drop off causes you not only to lose your damage up and magic regain, it also reduces your current mp to 5% of your max.

    The main damage rotation would involve placing dots in a certain order. Placing some dots on another will increase their potency and duration, others will negate previous dot status effects.
    Aquabreath dot followed by thunderbreath to increase potency and duration, as aquabreath is about to fall off, applying mustard breath would have an increased potency from thunderbreath. You have skills to weave in your ogcd and utilities like doom (vulnerability up. Can only be used when target is low on health) You would do your mad hunger portion and repeat. They would have access to a physical gap closer to begin fights with blue magic status effect quickly.

    You would cast your filler spell between them, similar to ACN.

    My Blue mage thing
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    Last edited by Rawrz; 05-03-2016 at 12:45 AM.

  7. #7
    Player Violette's Avatar
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    Apr 2012
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    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MagiusNecros View Post
    So for Blue Mage you want to tie in a pointless glamour system to what their spells will look like? Are you serious? The feel of Blue Mage is being able to learn monster skills naturally and not be given them by level ups or by completing job quests. May as well let my BLM glamour a AST's Gravity spell over my Flare at that point.
    Can we. Please. Gravity over Flare?
    (0)

  8. #8
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by MagiusNecros View Post
    So for Blue Mage you want to tie in a pointless glamour system to what their spells will look like? Are you serious? The feel of Blue Mage is being able to learn monster skills naturally and not be given them by level ups or by completing job quests. May as well let my BLM glamour a AST's Gravity spell over my Flare at that point.
    That seems to be what the majority wants sadly
    http://forum.square-enix.com/ffxiv/t...e-in-this-game
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  9. #9
    Player MagiusNecros's Avatar
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    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Yasuhiro View Post
    That seems to be what the majority wants sadly
    http://forum.square-enix.com/ffxiv/t...e-in-this-game
    That's the issue though. BLU always had some immersion by beating on overworld enemies to learn most of their kit. Only thing I'm getting out of this current topic is "Magic Spell Glamour System". I don't even.
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  10. #10
    Player
    Morningstar1337's Avatar
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    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    As much as I want to see BLU and RDM in this game I don't think they can fit it in without compromising what made them what they were, much like SMN, unless you made them Tanks to justify the healing skills but that would enrage the faction of the playerbase who don;t want all sword users to be tanks (thought that's for RM and thus irrelevant)

    Spell Glamour might work to persevere the feel of BLU, but the present (Egi-Glamour) hasen't even been implemented yet an even if this was a thing it might still fail because it wouden't change in effect. (much like Egi-Glamours)
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