I'm fairly tired out of my mind, so my writing won't be the best. Was having a discussion with some of my FC mates, and this thread came to my mind. I'm sure I'm not the first to say it, but I really, really dislike the direction that Alexander Savage is taking, and believe me, this is coming from someone who seriously enjoys raiding. I just can't help but feel that I need to speak up.
Here's what made Coil of Bahamut a lot of fun:
A) The fights were a lot of fun. Among my favourites was Turn 5, Turn 6, 7, 9, Turn 10, 11, and 13. Hell Even turn 2 was fun in its own way. These fights were memorable, had crazy but fun gimmicks, and I always finding myself trying to push hard to finish these fights. Bottom line is, almost all of these fights were a lot of fun doing. Only one I didn't like was turn 3 and 4 for obvious reasons.
B) The gears. Many of the gears and weapons were fantastic looking. Some of the best glamour in the game. The fact that people have been asking for dyeable version of these gears speak volume. People still farm the coil for glamour. The major factors in the 'lifetime' of a gear would be the glamour and the stats. For the most part, the coil delivered very well in both of these areas.
C) The story. The fact that it actually had a storyline was the main driving point for me to finish the coil. It answered questions we've had about Bahamut, Louisoix, Alisaie.
Bottom line is, Coil of Bahamut had this sense of epicness that gives a great sense of satisfaction when you progress in these raids. Of all the moments in FFXIV that I've had, I would say that the Coil of Bahamut were one of the best moments I've had in the game. I only regret that I didn't have the FC to do this with. Most of the time in coil, I've been winging through it with PF, which made it a great deal more frustrating, but yet more worthwhile doing it. Turn 9 was by far the most difficult challenge I've ever faced in the game, it was intense, it was insane, chaotic, and it was a lot of fun. There was a lot of joy out of beating Turn 9 and sticking it to Darnus one last time.
And then comes Alexander Savage. The only thing I could say that it delivers is challenge. IT certainly is challenging, but overall most of the mechanics are boring. Alexander 2 was completely boring to the point that I've had trouble with dozing off because it was incredibly repetitive. (I have a seriously exhausting job that drains me everyday). Then again, I was never a big fan of 'gauntlet runs' (See: turn 4).
I actually had a static and for the longest time, we've been stuck with AS3 for a while. To be honest, it was very hard to stay motivated to keep at it because there's really just.. nothing for me to look forward to. Glamour wise, the gears suck. Stat wise, the gears are nice, but very easily replaceable. You could argue that there's the mount at the end, but I could get the mount at any time later on, so I may as well wait until the savage is 'easy' enough to warrant getting the said mount. The "DPS Check" isn't even a challenge, frankly, I feel it's a cheap tactics to 'check' your gears and skills, and it's very annoying when we have to deal with it multiple times.
The ONLY fight I've enjoyed so far is the very first one (double oppressor). I thought it was fun that as a group we had to split up and fight two oppressors, while managing the mechanics.
The fact that the savage is just 'difficult' version of the normal fight is what puts me off the most. I struggled to even maintain the motivation to even bother continuing savage. The gears are nice and all, but what's the point of it, when it's gonna be easily replaced in a couple of months?
Yes I know these fights aren't for the "casuals", that's not the point I ENJOY challenging fights and raids, but these Alexander Savage, especially considering it's based off of one of my favourite summons of all time (Alexander) just makes it a great deal disappointing, and I hope it's not a trend in the future. I feel that SE just went completely lazy in all factors, from the challenge, down to the gears from the fight.
Anyway, that's my opinion, I just needed to vent my issue over it. Agree, or disagree, I don't care. some might fun these fights to be fun (but I don't lol), some might not. It just sucks that for the first time ever, I can't help but feel and think "What's the damn point" yanno? It's not like that I CAN't do the fights (I certainly can) it's more like.. what' the damn point of doing it when there's nothing rewarding out of it, yanno?
anyway TL;DR:
Coil of Bahamut was great, it had a lot of great gears, the story was great, and the fights were memorable.
Alexander Savage fails to deliver on all that, and can't even compare to how fun Coil of Bahamut was. It's boring, I can't be arsed to continue on, and there's nothing that draws me to do so.
And that sucks, because I hate feeling that way in FFXIV and end game.