Made a +3 Demilune Bhuj, and the base damage just doesn't look right. Judging by the NQ, and the +1, the +1 seems to add 3-4% dmg, so the +3 should have around 10 more dmg than the +1. Anyone else think this looks off?
![]()
Made a +3 Demilune Bhuj, and the base damage just doesn't look right. Judging by the NQ, and the +1, the +1 seems to add 3-4% dmg, so the +3 should have around 10 more dmg than the +1. Anyone else think this looks off?
![]()
Arent they reworking HQ stats in the next patch ?
141 * 1.035 = 145.935 > rounded to 146
141 * 1.07 = 150.87 > rounded to 151
3.5% increase for HQ1 and 7% for HQ3
Did they get rid of +2's?
I heard its alwasy been 3-4% for +1 and then another 1.5 for +2 , and 1.5 for +3 which would add up here based on the old logic.
No I have a +2 Jade Crook, and a +2 Barbarian's Bardiche. The Bardiche's dmg looks consistent... maybe the +3's are only as good as the +2's now...
This is across the board I know hart guisarm is the same way:
135>140>142>145
nq>+1>+2>+3
(I have not seen a +3 hart guisarm which does NOT follow the 7% increase that we are seeing with the OP's +3:
135 * 1.07 = 144.45 (does SE round .45 up or chop it off?)
Last edited by tachikoma; 11-01-2011 at 04:06 AM.
what you said still holds true
"before the update"
everything was reworked to be different now
when the hq patch goes in itl be a clear difference but til then i wouldnt focus so much on hqing items for use right now as i would be saving for making hq stuff post hq patch
My XIVPad: http://xivpads.com?2031148
Yes, something is wrong here.
I made a Steel Dolabra +3, and the gathering stat is only 57. The NQ gathering stat is 53. That's around a 7% increase for a +3. In addition, HQ on gathering tools no longer boost output and perception. That's just ridiculous for the effort and expense it took to make the +3.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
ya basic rule: ifrit weapon is better then anything we can make right now even with materia and HQ across the board sucks since it only affects def / dmg / gathering and nothing useful on any of the new items to actually make a difference for non DOW classes.
Really hope they make it worth HQ'ing things other then just to help the forbidden % chance by 1-2%.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.