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  1. #1
    Player
    Aodh's Avatar
    Join Date
    Nov 2012
    Posts
    30
    Character
    Nikko Toska
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jynx View Post
    ]
    It's funny how switching terminology gives the illusion that the system really changed so drastically.
    The difference is more than terminology, since in the only system you couldn't progress without waiting as your EXP gain would go to 0. Now you can still gain EXP, you gain more if you wait but not nearly as much as if you kept playing. Right now, I cannot improve my character as I have to wait for Tuesday, although we'll be trying to down A7S tonight and maybe get something from there. So my only progression choice is to keep dying in A7S till we win. I would like another choice.
    (0)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Aodh View Post
    The difference is more than terminology.
    Look they are always going to find some way to block your character progression it's just how they decide to dress it up.

    1.0 was in flat EXP gains

    2.0 Replaced a exp wall with tomestone and loot lockouts.

    People don't want to be told they can't keep progressing. It's a primal thing look at how balls popular things like the hunt are where regardless of how hard/long the grind is as long as it gave the promise of progression without giving the player a ultimatum that blocked them from further progression. I just wish they would drop the smoke and mirrors act about hiding the grind and give us more engaging systems instead of the bland gear treadmill.

    I'd rather be blocked in progression by the amount of choices I have than to be stone walled but that's just me.
    (1)
    Last edited by Jynx; 05-02-2016 at 03:13 PM.