Quote Originally Posted by Animarelic View Post
Your idea seems novel on paper but you forgot to account for "Burn out" as well. The system is designed to create breaks to prevent burnout that comes with progression and grinding.
So something like this would be appealing to you? >> https://www.youtube.com/watch?v=abE09-tqhoM

That was the system in 1.0 that was designed to prevent burnout and level the playing field between casual and hardcore players. It was universally hated and removed, instead we get the same type of lockout, only this time focused around gear which is the only way to progress once you're max level.