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  1. #1
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Your idea seems novel on paper but you forgot to account for "Burn out" as well. The system is designed to create breaks to prevent burnout that comes with progression and grinding. Only a small percentage of progression players would actually the take time to do anything outside of their groups if your system was in place because if they can clear the turns clean they would just farm them get what they need and still be too busy or burnt to help others who may wipe and impede them from doing other content.

    Your concept is built around the idea that Raiders have that time. Concerning your PF issue, I personally raid 4-5 days a week and the last thing I would want to do is join a PF that may waste my free time when I could just get the loot with my team and be done with it. For me there is no incentive to help people on a turn I have no problems clearing when I could be doing something less stressful or something else that piques my interest (crafting, gathering, relic, being social).
    (0)

  2. #2
    Player
    Aodh's Avatar
    Join Date
    Nov 2012
    Posts
    30
    Character
    Nikko Toska
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Animarelic View Post
    Your idea seems novel on paper but you forgot to account for "Burn out" as well. The system is designed to create breaks to prevent burnout that comes with progression and grinding.
    So something like this would be appealing to you? >> https://www.youtube.com/watch?v=abE09-tqhoM

    That was the system in 1.0 that was designed to prevent burnout and level the playing field between casual and hardcore players. It was universally hated and removed, instead we get the same type of lockout, only this time focused around gear which is the only way to progress once you're max level.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Aodh View Post
    It was universally hated and removed.
    ]
    It's funny how switching terminology gives the illusion that the system really changed so drastically.

    This happened in WoW as well so instead of using the "Lowest" exp gain state as hitting a limit they changed it to make the normal exp curve sound like a bonus and the unrested state to be normal. They basically tuned the basic wording of the system to be more positive instead of negative but still function the same. The lack of a real progression in the leveling process masks this pretty well though it's a far lower curve than almost any MMO I've ever seen so even being in unrested state is a brisk adventure.

    1.0 did however have a much larger curve so you could still see where the game "Walled" you to allow others to catch up once you ran out of rested exp.
    (1)

  4. #4
    Player
    Aodh's Avatar
    Join Date
    Nov 2012
    Posts
    30
    Character
    Nikko Toska
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jynx View Post
    ]
    It's funny how switching terminology gives the illusion that the system really changed so drastically.
    The difference is more than terminology, since in the only system you couldn't progress without waiting as your EXP gain would go to 0. Now you can still gain EXP, you gain more if you wait but not nearly as much as if you kept playing. Right now, I cannot improve my character as I have to wait for Tuesday, although we'll be trying to down A7S tonight and maybe get something from there. So my only progression choice is to keep dying in A7S till we win. I would like another choice.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Aodh View Post
    The difference is more than terminology.
    Look they are always going to find some way to block your character progression it's just how they decide to dress it up.

    1.0 was in flat EXP gains

    2.0 Replaced a exp wall with tomestone and loot lockouts.

    People don't want to be told they can't keep progressing. It's a primal thing look at how balls popular things like the hunt are where regardless of how hard/long the grind is as long as it gave the promise of progression without giving the player a ultimatum that blocked them from further progression. I just wish they would drop the smoke and mirrors act about hiding the grind and give us more engaging systems instead of the bland gear treadmill.

    I'd rather be blocked in progression by the amount of choices I have than to be stone walled but that's just me.
    (1)
    Last edited by Jynx; 05-02-2016 at 03:13 PM.