
Originally Posted by
Cetonis
Most to all of the known good players will have a group of some sort, and since subbing across groups is actively punished, there's nowhere to turn if you lose a member, just have someone out for a week, or need to build a group, other than the pool of random unknowns who have never been presented with anything harder than Chrysalis. There are good folk to be found there, but in the ensuing weeks you simply can't raid because no subs. This also makes it hard for groups that do have eight to kick a terrible member as soon as they should, leading to more attrition on top. And every time a player or group waves the white flag and transfers away from small server lockout hell, the situation gets that much worse for everyone else.
Yoshi's calculation that the small server exodus was caused by the difficulty of Gordias was well off the mark. Sure, there were groups stuck on it, but the real issue is the lockout. If subbing or re-running turns wasn't punished - even if it's not particularly rewarded - smaller servers could make do by building a raid community where groups help each other out without feeling like they're punishing members of one group or another.
I don't think a wacky change to the page system is necessarily the fix; something as simple as not-removing chests anymore would be a start, or just remove 1 chest for 5+ repeaters and zero otherwise. If SE wanted to be more aggressive they could always have 2 chests and add a VA-style "one drop from all of savage per week" thing, either keeping books as they are or upping the gear prices from them. Or any mix, match, in between, something. Even removing lockouts in odd patches a la 2.5 Final Coil would be a boon, and also fairly harmless so long as folk still need to clear one turn to unlock the next.