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  1. #1
    Player
    Aodh's Avatar
    Join Date
    Nov 2012
    Posts
    30
    Character
    Nikko Toska
    World
    Tonberry
    Main Class
    Red Mage Lv 90

    Raiding loot suggestion - Unrestricted Pages

    The current state of raiding is that new content is expected to be cleared by world first groups in about 2-3 weeks. Progression groups are varying levels slower and clear and farm over the months until the next set of raids are released. To get armor from pages takes 6 to 8 pages which means 6 to 8 weeks of clears for one piece. Over those 6-8 weeks, you see 12-16 armor drops from chests and sometimes you get what you need from chests and have little to no use for pages. I have 17 A3S pages, what am I supposed to do with them? Also, once you complete the area for the week, most progression groups spend the rest of the week just hammering away at the next level, which can get very frustrating if you need the gear for progression.

    So my suggestion is to keep the chests and chest restrictions as they are now, but give pages each clear. This way raid groups have two options, either work on progression in the new area or clear already cleared areas again for pages and more loot to help with progression. If not completely unrestricted, how about a daily reset so you can only get one page per day.

    Here are some advantages to unrestricting pages or doing a daily lockout on pages. It would give us more incentive to raid more days (i.e. be more active in game) a week and to help other people clear. There would be more activity in party finder on the days people aren't with their statics giving the people without statics the chance to join a skilled group and clear. It's also more interesting for raiders who are stuck on one area. Rather than banging your head against a wall, you can go back for more gear and practice then make more attempts.

    Some objections may be people gearing up and being finished with content too quickly. But if page drops are on a daily lockout, that's only one piece of gear per week from pages if you do it 6/7 days a week, so really, not that much. Another objection may be people selling clears. But again, if there is more incentive for raiders to clear outside statics, there are more opportunities to get pages without having to pay for a clear. With or without the change, selling won't go away.

    So overall I think this is a good way to increase the raid quality of life without nerfing content and providing raiders with more content to do than just clear the previously cleared areas and spend the rest of the week banging your head against the next wall. All while encouraging a healthier raid party finder by motivating skilled (cleared) players to participate.
    (0)

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    You do realize a lot of raiders can *only* raid 2-3, maybe 4 days in a week, and many can barely raid and cap tomes every week due to real life?

    Honestly, this will only burn out those who can clear fast faster (instead of needing 2-3 months to get all their main gear for the world first groups, they need maybe 4-5 weeks), and make those who can't raid as often fall even further behind.

    This would also force difficulty and DPS checks to increase for later turns, beyond what the "normal" difficulty spikes are to account for the extra gear.
    (6)
    Last edited by PArcher; 05-02-2016 at 10:54 AM.

  3. #3
    Player
    Aodh's Avatar
    Join Date
    Nov 2012
    Posts
    30
    Character
    Nikko Toska
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    If they limit it to one book a day, then it would take you 2-4 weeks to get one drop at 2-4 days a week. Not only that, but doing the prior raids will also give tomes so spending your raiding time going back would actually ease the burden on raiders. World first groups are clearing in less than 3 weeks, and Yoshida already said that was as they had expected. Right now we're time gated where we get our clears on Tuesday and spend the rest of our time banging our heads against a wall trying to get the next level with no other progression path.
    (0)

  4. #4
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Your idea seems novel on paper but you forgot to account for "Burn out" as well. The system is designed to create breaks to prevent burnout that comes with progression and grinding. Only a small percentage of progression players would actually the take time to do anything outside of their groups if your system was in place because if they can clear the turns clean they would just farm them get what they need and still be too busy or burnt to help others who may wipe and impede them from doing other content.

    Your concept is built around the idea that Raiders have that time. Concerning your PF issue, I personally raid 4-5 days a week and the last thing I would want to do is join a PF that may waste my free time when I could just get the loot with my team and be done with it. For me there is no incentive to help people on a turn I have no problems clearing when I could be doing something less stressful or something else that piques my interest (crafting, gathering, relic, being social).
    (0)

  5. #5
    Player
    Aodh's Avatar
    Join Date
    Nov 2012
    Posts
    30
    Character
    Nikko Toska
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Animarelic View Post
    Your idea seems novel on paper but you forgot to account for "Burn out" as well. The system is designed to create breaks to prevent burnout that comes with progression and grinding.
    So something like this would be appealing to you? >> https://www.youtube.com/watch?v=abE09-tqhoM

    That was the system in 1.0 that was designed to prevent burnout and level the playing field between casual and hardcore players. It was universally hated and removed, instead we get the same type of lockout, only this time focused around gear which is the only way to progress once you're max level.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Aodh View Post
    It was universally hated and removed.
    ]
    It's funny how switching terminology gives the illusion that the system really changed so drastically.

    This happened in WoW as well so instead of using the "Lowest" exp gain state as hitting a limit they changed it to make the normal exp curve sound like a bonus and the unrested state to be normal. They basically tuned the basic wording of the system to be more positive instead of negative but still function the same. The lack of a real progression in the leveling process masks this pretty well though it's a far lower curve than almost any MMO I've ever seen so even being in unrested state is a brisk adventure.

    1.0 did however have a much larger curve so you could still see where the game "Walled" you to allow others to catch up once you ran out of rested exp.
    (1)

  7. #7
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Unless you kept the restriction on re-entering a turn you've already cleared (i.e. that you can only do it with someone in the party that has yet to clear it), this system would give absolutely no incentive for me to clear with people outside my immediate circle of friends and acquaintances. I know I for one would sooner just farm it with my raid static (or members from the other two raid statics in my FC) for all the pages we need, then go do more constructive things with my time.

    I enjoy helping people learn content, but when you're talking about content that's as difficult as Savage the time investment is going to be well beyond what the average raider has available (or is willing to make available) to put in teaching complete strangers. The thing is, it also doesn't really make much sense to make something farmable and then restrict it that way, so yeah basically I'd end up just farming it with my static and other people that I'm 100% sure can just go in and one-shot the content. It'd be like Primal Focus all over again, but daily instead of weekly. Honestly, I think it works fine how it is. This way, teams that clear early don't just farm everything they need in a few weeks and then unsub till next raid cycle.
    (3)

  8. #8
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Aodh View Post
    So something like this would be appealing to you? >> https://www.youtube.com/watch?v=abE09-tqhoM
    If it's that old stamina system video I don't need to see it nor is that what i'm trying to convey. That system affected the overall Game not just Raiding. Your system directly effects raiding which wouldn't have a major impact except on people who already raid. Like I said I'd be fine gathering pages with my team which i'm sure most people will do but it would do hardly anything to promote learning parties or PF when "Farming" is involved. Your method of farming pages is just that, not an incentive to help new or struggling players for a "chance" at a page when raid teams could just get them guaranteed.

    Your approach still does nothing to fix the issue of "Time" which you keep overlooking. Your assumption that it will help people not clearing content is a bit of a stretch and would hardly impact the PF's. IF your idea was to be applied most PF's would bar anyone who doesn't have experience or kills Ala EX Primals because players aren't going to want to waste "time".
    (0)
    Last edited by Animarelic; 05-02-2016 at 02:54 PM.

  9. #9
    Player
    Aodh's Avatar
    Join Date
    Nov 2012
    Posts
    30
    Character
    Nikko Toska
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jynx View Post
    ]
    It's funny how switching terminology gives the illusion that the system really changed so drastically.
    The difference is more than terminology, since in the only system you couldn't progress without waiting as your EXP gain would go to 0. Now you can still gain EXP, you gain more if you wait but not nearly as much as if you kept playing. Right now, I cannot improve my character as I have to wait for Tuesday, although we'll be trying to down A7S tonight and maybe get something from there. So my only progression choice is to keep dying in A7S till we win. I would like another choice.
    (0)

  10. #10
    Player
    Aodh's Avatar
    Join Date
    Nov 2012
    Posts
    30
    Character
    Nikko Toska
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ashkendor View Post
    Unless you kept the restriction on re-entering a turn you've already cleared (i.e. that you can only do it with someone in the party that has yet to clear it), this system would give absolutely no incentive for me to clear with people outside my immediate circle of friends and acquaintances.
    Which would be more than your static most likely which would be successful then in terms of getting more people into raids, especially playing more with friends.
    (0)

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