Fun thing about dancer is that it's in that realm of jobs that could potentially be designed to fit any role. We have a healer here, a DPS in the other thread, and even I have my tank concept for it. Sure, some person could state their claim that it should be like this or it's meant to fit that role because it was like that in some past Final Fantasy game, but it's important to know that that sort of logic prevents the type of creativity we see in these threads.

Back to this particular example of dancer, I like it. The allure/charisma system seems a bit convoluted, but this does have a couple of utility tricks I'd love to see implemented in the game.