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  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90

    Remember When Tanks Asked Before Large Pulls?

    This used to be a thing, but now I don't see it anymore. How come?
    (9)

  2. #2
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Used to be maybe in Vanilla WoW.
    (1)

  3. #3
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Most frequented dungeons are fairly simple for many players and so they go in with the mentality of wanting to finish them as quickly and as efficiently as possible. In something like Xelphatol or Gubal (Hard) that translates to 'big pulls' more often than not since a lot of people have the sort of gear that makes such acts fairly trivial.
    (3)

  4. #4
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I remember when dungeons used to be fun. Then 2.2 came and they became snore fest, starting this trend of making large pulls because "why even, they're so easy!"

    R.I.P. Pharos, Copperbell and Haukke manor. Best and only good dungeons ever created.
    (17)

  5. #5
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Voltyblast View Post
    I remember when dungeons used to be fun. Then 2.2 came and they became snore fest, starting this trend of making large pulls because "why even, they're so easy!"

    R.I.P. Pharos, Copperbell and Haukke manor. Best and only good dungeons ever created.
    The Vault says hi.
    (11)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Katana190 View Post
    The Vault says hi.
    The vault is an exception to the rule rather than a counterargument, it is also not in either the 60 roulette or expert roulette, which is what I assume the OP is running (if not, the roulettes are where this kind of behavior would happen, as nobody is learning anymore).
    (3)

  7. #7
    Player
    FallenHero's Avatar
    Join Date
    May 2011
    Posts
    96
    Character
    King Nyxus
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Because dungeons now are easier than ever to do max pulls due to a locked gate behind every 2nd pack or so.

    There really is no reason not to do a max pull unless everyone is under-geared.
    (1)

  8. #8
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by DamianFatale View Post
    This used to be a thing, but now I don't see it anymore. How come?
    When I decided to tank! Just as well because it was the world's worst AST. I offered some advice as I'm lower geared on mine and managed to heal large pulls fine with good cooldown management and got my head bitten off. Apparently they've been playing since the start.

    Quote Originally Posted by Rennies View Post
    Because if you aren't able to keep up with today's large pulls, you are literally AFK.
    Quote Originally Posted by Lufir View Post
    Because dungeons are too easy and offer no challenges? Pulling the maximum amount of mobs finishes the dungeon quicker before everyone falls asleep.
    There's no point in large pulls if your group doesn't have the aoe capacity. All it does is prevents the healer from doing some damage because the tank needs constant healing for long periods due to lack of aoe.

    MMO players are in general sheep and have no idea why they do stuff just that everyone else does it so that's how it must be done.
    (14)

  9. #9
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    470
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Saccharin View Post
    There's no point in large pulls if your group doesn't have the aoe capacity. All it does is prevents the healer from doing some damage because the tank needs constant healing for long periods due to lack of aoe.

    MMO players are in general sheep and have no idea why they do stuff just that everyone else does it so that's how it must be done.
    Nearly every set up has suffecient damage to make large pulls better than "stop and go" for every group of enemies. If damage is not good enough or the tank is taking too much damage, then they aren't making proper use of skills and abilities. Do you have to pull the whole dungeon? No. But 3 monsters at a time is a snoozefest at 60.
    (5)

  10. #10
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Katana190 View Post
    The Vault says hi.
    Man, WTB Vault HM that actually keeps the "hard" factor of the leveling version. Maybe even more difficult.
    (5)

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