This used to be a thing, but now I don't see it anymore. How come?
This used to be a thing, but now I don't see it anymore. How come?
Used to be maybe in Vanilla WoW.
Most frequented dungeons are fairly simple for many players and so they go in with the mentality of wanting to finish them as quickly and as efficiently as possible. In something like Xelphatol or Gubal (Hard) that translates to 'big pulls' more often than not since a lot of people have the sort of gear that makes such acts fairly trivial.
I remember when dungeons used to be fun. Then 2.2 came and they became snore fest, starting this trend of making large pulls because "why even, they're so easy!"
R.I.P. Pharos, Copperbell and Haukke manor. Best and only good dungeons ever created.
The vault is an exception to the rule rather than a counterargument, it is also not in either the 60 roulette or expert roulette, which is what I assume the OP is running (if not, the roulettes are where this kind of behavior would happen, as nobody is learning anymore).
Because dungeons now are easier than ever to do max pulls due to a locked gate behind every 2nd pack or so.
There really is no reason not to do a max pull unless everyone is under-geared.
When I decided to tank! Just as well because it was the world's worst AST. I offered some advice as I'm lower geared on mine and managed to heal large pulls fine with good cooldown management and got my head bitten off. Apparently they've been playing since the start.
There's no point in large pulls if your group doesn't have the aoe capacity. All it does is prevents the healer from doing some damage because the tank needs constant healing for long periods due to lack of aoe.
MMO players are in general sheep and have no idea why they do stuff just that everyone else does it so that's how it must be done.
Nearly every set up has suffecient damage to make large pulls better than "stop and go" for every group of enemies. If damage is not good enough or the tank is taking too much damage, then they aren't making proper use of skills and abilities. Do you have to pull the whole dungeon? No. But 3 monsters at a time is a snoozefest at 60.There's no point in large pulls if your group doesn't have the aoe capacity. All it does is prevents the healer from doing some damage because the tank needs constant healing for long periods due to lack of aoe.
MMO players are in general sheep and have no idea why they do stuff just that everyone else does it so that's how it must be done.
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