I know I already have two Dancer job ideas but I just can't help making more, it's one of my favorite jobs in the franchise and I just can't stop thinking of ways to put it in XIV. >w>()
If you'd rather see Healer as a DPS: Job Idea: Dancer (DPS)
*PLEASE NOTE, This was designed for fun and I do not expect SquareEnix to implement it in any way, shape, or form. Thank you.*
Dancer (DNC)
Utility and Debuff Off-Healer
Weapon: Dual Fans
Attack Type: Slashing, Long Range
Armor: Light Armor, Aiming Gear
Limit Break: Dance of Rapture
Cross Class: Conjurer and Pugilist
Party Bonus: Mind
Important Stats: Dexterity and TP for DPS, Mind and Piety for Healing
Performers who use their dances to direct and manipulate aether to captivate enemies and cleanse allies.
Special Mechanics and Skills
Special Mechanics
Allure and Charisma
While preforming various action, Dancers will gain points that will fill up a special meter called the Allure Meter.
The Allure Meter appears on their buff bar and starts at 0 and goes to 100. Once the meter fills to 50, the user will gain one Charisma stack buff.
Charisma will increase the user's Healing Magic Potency by 1% per stack and is used as the cost of various abilities.
Auto-attacks will increase the meter by 1, with a Critical Hit increasing it by 10.
Additionally, Critical Hits from the user's Spells, Skills, and Abilities will double the amount they would grant.
Skills and Abilities that use Charisma cannot grant Allure.
When starting out, Dancers can only have 1 stack of Charisma but by level 50, they can have up to 5 stacks.
Neither Allure or Charisma can be dispelled.
Healing Spells and Abilities
-Curing Waltz: Spell. Heals a selected target. Increases Allure by 10. Potency of 200. 2 second cast time. 2.5 second recast.
-Danse Macabre: Spell. Revives a fallen target in a weakened state (Note: can be used in-combat by default, without the need for a trait.). Increases Allure by 50. Instant cast time. 15 second recast.
-Dance of Veils: Spell. Removes a single detrimental effect from a selected target. Increases Allure by 5. 1 second cast time. 2.5 second recast.
-Magical Masque: Spell. Heal a selected target and place a barrier that will absorb up to x1.3 the amount heals as damage (Duration: 30 seconds). Increases Allure by 5%. Potency of 125. Instant cast time. 2.5 second recast.
-Divine Waltz: Ability. Uses 1 Charisma. Heal all partymembers with in 15 yalms of the user and places a Regen effect on them for 30 seconds. Potency of 300 for the burst and 30 for the Regen. Instant cast time. 30 second recast.
-Drain Samba: Ability. Uses 1 Charisma. Places a "Drain Samba" debuff on a selected target for 15 seconds. Every time a partymember with in 10 yalms of the inflicted target damages them, they will recover half of that damage as HP. Does not stack with other Drain Sambas. Instant cast time. 120 second recast.
-Jitterbug Duet: Ability. Uses 1 Charisma. Places a "Jitterbug Duet" debuff on a selected target for 15 seconds. Every 3 seconds, the inflicted target will send out a pulse that will heal 2% of every party member within 7 yalms' HP. Instant cast time. 60 second recast.
-Resplendence: Ability. Uses 1 Charisma. Heal a selected target for 50% of their Maximum HP. Additionally, decreases Damage that target receives by 10% for 15 seconds. Instant cast time. 120 recast.
Offensive Weaponskills and Abilities
-Box Step: Weaponskill. Damage a selected target. Additionally, Increases Damage done onto the target by 10% for 15 seconds. This effect does not stack with other Box Steps and cannot be used while under Trance. Increases Allure by 10. Potency of 100. Instant cast time. 30 second recast.
-Mincing Minuet: Weaponskill. Damage a selected target. Increase Allure by 10. Potency of 140. Instant cast time. 2.5 second recast.
-Rudra's Storm: Weaponskill. Damage all enemies with in 8 yalms of the user. Additionally, deal damage over time to all enemies hit for 30 seconds. Increases Allure by 2 per damage tick. Potency of 100 for initial hit, 20 for damage over time. 3 second cast time. 2.5 second recast.
-Sonic Fan: Weaponskill. Deal unaspected damage to a selected target over time for 18 seconds. Increases Allure by 1 per tick. Potency fo 40. Instant cast time. 2.5 second recast.
-Witch Hunt: Weaponskill. Deal unaspected damage to a selected target over time for 30 seconds. Increase Allure by 1 per tick. Potency of 35. 2.5 second cast time. 2.5 second recast.
-Love Tap: Ability. Damage a selected target. Cannot be used under Trance. Increases Allure by 20. Potency of 60. Instant cast time. 15 second recast.
-Pyrrhic Kleos: Ability. Damage a selected target. Increase Allure by 25. Potency of 150. Instant cast time. 15 second recast.
-Saber Dance: Ability. For 15 seconds, place an effect on all partymembers within 15 yalms of the user that will attack whenever the affected damages (Not including Damage-over-Time effects) a single-enemy (using the user's Dexterity). Additionally, decreases Damage all affected receive by 5%. Increases Allure by 2% per hit. Potency of 50. Instant cast time. 90 second recast.
Other Spells and Abilities
-Carnival Cancan: Spell. Increase the Maximum HP of all partymembers with in 15 yalms by 5% for 30 minutes. 3 second cast time. 2.5 second recast.
-Sleepy Shuffle: Spell. Put all enemies with in 5 yalms of the user to sleep for 10 seconds. Increases Allure by 2 per enemy inflicted. 2 second cast time. 3 second recast.
-Chocobo Jig: Ability. Increase the Movement Speed of all partymembers within 20 yalms of the user by x1.5 for 10 seconds. Does not stack with other spells, skills or abilities that increase Movement Speed. Instant cast time. 60 second recast.
-Contradance: Abiltiy. Makes the users next Curing Waltz effect all partymembers within 15 yalms of the user. Curing Waltz's Potency will change to 150 and the MP cost for any spell affect by this will be doubled. All spells affected by Contradance will increase Allure by 3 per partymember effected. Instant cast time. 5 second recast.
-Flourish: Ability. Grants the user 1 Charisma stack. Instant cast time. 60 second recast.
-Frailty Polka: Ability. Uses 1 Charisma. Decreases the Damage Dealt by all foes within 10 yalms of the user by 10% for 15 seconds. This debuff cannot stack with other Frailty Polka. Instant cast time. 30 second recast and shares a recast with Heathen Frolic.
-Grand Pas: Ability: Ability. Increases the user's Mind by 15% for 15 seconds. Instant cast time. 60 second recast.
-Heathen Frolic: Ability. Decrease Damage done unto partymembers with in 15 yalms of the user by 10% for 15 seconds. Instant cast time. This buff cannot stack with other Heathen Frolics. Instant cast time. 30 second recast and shares a recast with Fraility Polka.
-Presto: Ability: Ability. Grants the user 5 Charisma stacks. Instant cast time. 120 second recast.
-Reverse Jive: Ability. For 10 seconds, all of user's spells and Weaponskills will be cost free and they will gain MP or TP equal to what the cost was going to be. Instant cast time. 120 second recast.
-Trance: Ability. A stance. Swaps the user's current Dexterity and Mind (including Equipment, Materia, and Bonus Stats but not buffs/debuffs, Traits, or Party Bonuses), while doubling the potency of healing spells and reducing Attack Power by 20%. Effect ends upon reuse. Instant cast time. 5 second recast.
Skill Level and Traits
Skill Level
1. Mincing Minuet
2. Curing Waltz
4. Sonic Fan
6. Flourish
8. Trance
10. Contradance
12. Box Step
15. Chocobo Jig
18. Dance of Veils
22. Love Tap
26. Sleepy Shuffle
30. Magical Masque
*Quest* 30. Divine Waltz
34. Grand Pas
*Quest* 35. Carnival Cancan
38. Reverse Jive
*Quest* 40. Danse Macabre
42. Jitterbug Duet
*Quest* 45. Saber Dance
46. Witch Hunt
*Quest* 50. Drain Samba
*Quest* 50. Heathen Frolic
*Quest* 52. Pyrrhic Kleos
*Quest* 54. Frailty Polka
*Quest* 56. Rudra's Storm
*Quest* 58. Presto
*Quest* 60. Respledence
Traits
8. Building Flourish: Now restore 20% of the user's Maximum MP and 200 TP when Flourish is used.
14. Enhanced Mind: Increases Mind by 2 points.
16. Enhanced Mind II: Increases Mind by 4 points.
20. Maim and Mend: Increases base action damage and HP restoration by 10%.
24. Striking Flourish: Allows the user to have 3 Charisma stacks.
28. Closed Position: Increases the user's Accuracy by 15% when they are at least 10 yalms or less away from their selected enemy.
32. Enhanced Mind III: Increases Mind by 6 points.
36. Advanced Contradance: Contradance now effects Dance of Veils and Magical Masque. Magical Masque's potency while under this effect is 100.
40. Maim and Mend II: Increases base action damage and HP restoration by 30%.
44. Chocobo Tango: Adds a 10% Attack Speed increase to Chocobo Jig.
48. Climatic Flourish: Allows the user to have 5 Charisma stacks. Additionally, Flourish now grants 2 Charisma stacks when used.