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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Job Idea: Dancer (Healer)

    I know I already have two Dancer job ideas but I just can't help making more, it's one of my favorite jobs in the franchise and I just can't stop thinking of ways to put it in XIV. >w>()

    If you'd rather see Healer as a DPS: Job Idea: Dancer (DPS)

    *PLEASE NOTE, This was designed for fun and I do not expect SquareEnix to implement it in any way, shape, or form. Thank you.*

    Dancer (DNC)
    Utility and Debuff Off-Healer
    Weapon: Dual Fans
    Attack Type: Slashing, Long Range
    Armor: Light Armor, Aiming Gear
    Limit Break: Dance of Rapture
    Cross Class: Conjurer and Pugilist
    Party Bonus: Mind
    Important Stats: Dexterity and TP for DPS, Mind and Piety for Healing

    Performers who use their dances to direct and manipulate aether to captivate enemies and cleanse allies.

    Special Mechanics and Skills
    Special Mechanics
    Allure and Charisma
    While preforming various action, Dancers will gain points that will fill up a special meter called the Allure Meter.
    The Allure Meter appears on their buff bar and starts at 0 and goes to 100. Once the meter fills to 50, the user will gain one Charisma stack buff.
    Charisma will increase the user's Healing Magic Potency by 1% per stack and is used as the cost of various abilities.
    Auto-attacks will increase the meter by 1, with a Critical Hit increasing it by 10.
    Additionally, Critical Hits from the user's Spells, Skills, and Abilities will double the amount they would grant.
    Skills and Abilities that use Charisma cannot grant Allure.
    When starting out, Dancers can only have 1 stack of Charisma but by level 50, they can have up to 5 stacks.
    Neither Allure or Charisma can be dispelled.

    Healing Spells and Abilities
    -Curing Waltz: Spell. Heals a selected target. Increases Allure by 10. Potency of 200. 2 second cast time. 2.5 second recast.
    -Danse Macabre: Spell. Revives a fallen target in a weakened state (Note: can be used in-combat by default, without the need for a trait.). Increases Allure by 50. Instant cast time. 15 second recast.
    -Dance of Veils: Spell. Removes a single detrimental effect from a selected target. Increases Allure by 5. 1 second cast time. 2.5 second recast.
    -Magical Masque: Spell. Heal a selected target and place a barrier that will absorb up to x1.3 the amount heals as damage (Duration: 30 seconds). Increases Allure by 5%. Potency of 125. Instant cast time. 2.5 second recast.
    -Divine Waltz: Ability. Uses 1 Charisma. Heal all partymembers with in 15 yalms of the user and places a Regen effect on them for 30 seconds. Potency of 300 for the burst and 30 for the Regen. Instant cast time. 30 second recast.
    -Drain Samba: Ability. Uses 1 Charisma. Places a "Drain Samba" debuff on a selected target for 15 seconds. Every time a partymember with in 10 yalms of the inflicted target damages them, they will recover half of that damage as HP. Does not stack with other Drain Sambas. Instant cast time. 120 second recast.
    -Jitterbug Duet: Ability. Uses 1 Charisma. Places a "Jitterbug Duet" debuff on a selected target for 15 seconds. Every 3 seconds, the inflicted target will send out a pulse that will heal 2% of every party member within 7 yalms' HP. Instant cast time. 60 second recast.
    -Resplendence: Ability. Uses 1 Charisma. Heal a selected target for 50% of their Maximum HP. Additionally, decreases Damage that target receives by 10% for 15 seconds. Instant cast time. 120 recast.

    Offensive Weaponskills and Abilities
    -Box Step: Weaponskill. Damage a selected target. Additionally, Increases Damage done onto the target by 10% for 15 seconds. This effect does not stack with other Box Steps and cannot be used while under Trance. Increases Allure by 10. Potency of 100. Instant cast time. 30 second recast.
    -Mincing Minuet: Weaponskill. Damage a selected target. Increase Allure by 10. Potency of 140. Instant cast time. 2.5 second recast.
    -Rudra's Storm: Weaponskill. Damage all enemies with in 8 yalms of the user. Additionally, deal damage over time to all enemies hit for 30 seconds. Increases Allure by 2 per damage tick. Potency of 100 for initial hit, 20 for damage over time. 3 second cast time. 2.5 second recast.
    -Sonic Fan: Weaponskill. Deal unaspected damage to a selected target over time for 18 seconds. Increases Allure by 1 per tick. Potency fo 40. Instant cast time. 2.5 second recast.
    -Witch Hunt: Weaponskill. Deal unaspected damage to a selected target over time for 30 seconds. Increase Allure by 1 per tick. Potency of 35. 2.5 second cast time. 2.5 second recast.
    -Love Tap: Ability. Damage a selected target. Cannot be used under Trance. Increases Allure by 20. Potency of 60. Instant cast time. 15 second recast.
    -Pyrrhic Kleos: Ability. Damage a selected target. Increase Allure by 25. Potency of 150. Instant cast time. 15 second recast.
    -Saber Dance: Ability. For 15 seconds, place an effect on all partymembers within 15 yalms of the user that will attack whenever the affected damages (Not including Damage-over-Time effects) a single-enemy (using the user's Dexterity). Additionally, decreases Damage all affected receive by 5%. Increases Allure by 2% per hit. Potency of 50. Instant cast time. 90 second recast.

    Other Spells and Abilities
    -Carnival Cancan: Spell. Increase the Maximum HP of all partymembers with in 15 yalms by 5% for 30 minutes. 3 second cast time. 2.5 second recast.
    -Sleepy Shuffle: Spell. Put all enemies with in 5 yalms of the user to sleep for 10 seconds. Increases Allure by 2 per enemy inflicted. 2 second cast time. 3 second recast.
    -Chocobo Jig: Ability. Increase the Movement Speed of all partymembers within 20 yalms of the user by x1.5 for 10 seconds. Does not stack with other spells, skills or abilities that increase Movement Speed. Instant cast time. 60 second recast.
    -Contradance: Abiltiy. Makes the users next Curing Waltz effect all partymembers within 15 yalms of the user. Curing Waltz's Potency will change to 150 and the MP cost for any spell affect by this will be doubled. All spells affected by Contradance will increase Allure by 3 per partymember effected. Instant cast time. 5 second recast.
    -Flourish: Ability. Grants the user 1 Charisma stack. Instant cast time. 60 second recast.
    -Frailty Polka: Ability. Uses 1 Charisma. Decreases the Damage Dealt by all foes within 10 yalms of the user by 10% for 15 seconds. This debuff cannot stack with other Frailty Polka. Instant cast time. 30 second recast and shares a recast with Heathen Frolic.
    -Grand Pas: Ability: Ability. Increases the user's Mind by 15% for 15 seconds. Instant cast time. 60 second recast.
    -Heathen Frolic: Ability. Decrease Damage done unto partymembers with in 15 yalms of the user by 10% for 15 seconds. Instant cast time. This buff cannot stack with other Heathen Frolics. Instant cast time. 30 second recast and shares a recast with Fraility Polka.
    -Presto: Ability: Ability. Grants the user 5 Charisma stacks. Instant cast time. 120 second recast.
    -Reverse Jive: Ability. For 10 seconds, all of user's spells and Weaponskills will be cost free and they will gain MP or TP equal to what the cost was going to be. Instant cast time. 120 second recast.
    -Trance: Ability. A stance. Swaps the user's current Dexterity and Mind (including Equipment, Materia, and Bonus Stats but not buffs/debuffs, Traits, or Party Bonuses), while doubling the potency of healing spells and reducing Attack Power by 20%. Effect ends upon reuse. Instant cast time. 5 second recast.


    Skill Level and Traits
    Skill Level
    1. Mincing Minuet
    2. Curing Waltz
    4. Sonic Fan
    6. Flourish
    8. Trance
    10. Contradance
    12. Box Step
    15. Chocobo Jig
    18. Dance of Veils
    22. Love Tap
    26. Sleepy Shuffle
    30. Magical Masque
    *Quest* 30. Divine Waltz
    34. Grand Pas
    *Quest* 35. Carnival Cancan
    38. Reverse Jive
    *Quest* 40. Danse Macabre
    42. Jitterbug Duet
    *Quest* 45. Saber Dance
    46. Witch Hunt
    *Quest* 50. Drain Samba
    *Quest* 50. Heathen Frolic
    *Quest* 52. Pyrrhic Kleos
    *Quest* 54. Frailty Polka
    *Quest* 56. Rudra's Storm
    *Quest* 58. Presto
    *Quest* 60. Respledence

    Traits
    8. Building Flourish: Now restore 20% of the user's Maximum MP and 200 TP when Flourish is used.
    14. Enhanced Mind: Increases Mind by 2 points.
    16. Enhanced Mind II: Increases Mind by 4 points.
    20. Maim and Mend: Increases base action damage and HP restoration by 10%.
    24. Striking Flourish: Allows the user to have 3 Charisma stacks.
    28. Closed Position: Increases the user's Accuracy by 15% when they are at least 10 yalms or less away from their selected enemy.
    32. Enhanced Mind III: Increases Mind by 6 points.
    36. Advanced Contradance: Contradance now effects Dance of Veils and Magical Masque. Magical Masque's potency while under this effect is 100.
    40. Maim and Mend II: Increases base action damage and HP restoration by 30%.
    44. Chocobo Tango: Adds a 10% Attack Speed increase to Chocobo Jig.
    48. Climatic Flourish: Allows the user to have 5 Charisma stacks. Additionally, Flourish now grants 2 Charisma stacks when used.
    (7)
    Last edited by Mimilu; 01-05-2017 at 04:43 AM.

  2. #2
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Dancer would be better as a Damage dealer like Bard and Ninja.
    (4)

  3. #3
    Player
    Joe_Schmoe's Avatar
    Join Date
    Dec 2015
    Location
    Mistakenly Ul'dah
    Posts
    294
    Character
    Joe Schmoe
    World
    Hyperion
    Main Class
    Warrior Lv 80
    So, a dancing Kitana huh. Nice! Although on the downside male Highlanders and Roegadyns are gonna look silly playing this class (although admittedly if you've played rogue/ninja for any length of time you'd be used to it by now). Maybe an option to choose your own dance style?
    (0)

  4. #4
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Joe_Schmoe View Post
    So, a dancing Kitana huh. Nice! Although on the downside male Highlanders and Roegadyns are gonna look silly playing this class (although admittedly if you've played rogue/ninja for any length of time you'd be used to it by now). Maybe an option to choose your own dance style?
    Maybe different style for Highlander or Roegadyn? Like the stance of WAR and DRG for roe.
    (0)

  5. #5
    Player
    Joe_Schmoe's Avatar
    Join Date
    Dec 2015
    Location
    Mistakenly Ul'dah
    Posts
    294
    Character
    Joe Schmoe
    World
    Hyperion
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Eul View Post
    Maybe different style for Highlander or Roegadyn? Like the stance of WAR and DRG for roe.
    Or race-specific styles overall even? Sure. Mechanics aside, I think if you see a Roe dancing like a ballerina ("IMA BEAUTIFUL BUTTERFLY RAAAAWRG!"), people might not take the class seriously enough. Perhaps you'd see a resurgence in "Less gender-locked clothing please!" type threads (not saying that's wrong, but you get the idea) as well.
    (1)

  6. #6
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Joe_Schmoe View Post
    Or race-specific styles overall even? Sure. Mechanics aside, I think if you see a Roe dancing like a ballerina ("IMA BEAUTIFUL BUTTERFLY RAAAAWRG!"), people might not take the class seriously enough. Perhaps you'd see a resurgence in "Less gender-locked clothing please!" type threads (not saying that's wrong, but you get the idea) as well.
    /thavdance . Dancer has typically been a damage class like bard. It would not work as a full buff class like Songstress in X-2.
    EDIT: did just read about it being almost a full buff class in FFV O_O. No one would like it if they could not do damage XD.
    (0)

  7. #7
    Player
    Alaina's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Alaina Claire
    World
    Gilgamesh
    Main Class
    Rogue Lv 71
    I support this idea...Make it happen ! please...
    (0)

  8. #8
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    I definitely see DNC being more successful as a melee support, which the game doesn't really have right now. I think FFXI got DNC's ideal image perfect, but at the same time, we already have a dagger class, so I'm kind of at a loss there. Maybe it could be the first class to show that we don't need 1 job per weapon, and better yet, maybe it could branch off of Rogue. That said, fans could work I guess.

    As for being a healer... again, I don't know. DNC has really only been a healer in XI and even then it was extremely limited to the point that it really wasn't a true healer. Yoshida has stated that XI got things wrong in a lot of places, like when he said NIN was a DPS and SAM was a tank back before NIN ever came out. (Before anyone asks for proof, I *think* it was in an old gamerescape interview, but it's been a long time.)
    (0)

  9. #9
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Danse Macabre: Spell. Revives a fallen target in a weakened state (Note: can be used in-combat by default, without the need for a trait.). Increases Allure by 50. Instant cast time. 15 second recast.
    I have an issue with this. I do not believe that a resurrection should grant allure. Aside from that, I love the looks of this and hope it gets implemented this way.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #10
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chiramu View Post
    Dancer would be better as a Damage dealer like Bard and Ninja.
    This. I rather it be a dps with support and debuffs. Especially if it's like the girl in the storm blood trailer. Nothing about her says healer to me ._.
    (0)

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