All they need to get rid of is Repelling shot on bard. It'sa uuseless ability.



All they need to get rid of is Repelling shot on bard. It'sa uuseless ability.



The fact it does damage doesn't make it useful. Fracture does damage, but it's still nearly useless. Repelling shot is pointless because it delays WM gcd's and costs more damage than gained by its measly 20 potency.
Fracture's bad for every job except monk and Warrior. Repelling Shot is always useless for its primary function, which is the jump back.



I can't tell if you're trolling but I'm going to go ahead and assume you're not. You use Repelling Shot in between skills, it doesn't affect anything. It's an extra bit of damage. You're not sacrificing damage by using it. It also has 80 potency, not 20.



You use a GCD, try to weave in Repelling shot between the second, and try to fire off another GCD. But wait, you hit it too quickly(Read:As soon as the previous GCD finished) and now you're spending more than half a second waiting for the interrupted cast to finish so you can get back to attacking, which caused a delay of +1 second in your GCD. That's what I mean by it delaying your GCD, either by delaying it manually by not firing off your next gcd when its up for aboit a second for the animation to finish, or by having a failed cast go theough whoch takes even more time out of your gcd, especially since you have to delay your gcd again to move in if you get no straighter shot prics. Especially painful if you don't have a straighter shot proc and Feint is a DPS loss in the long run due to the 90 tp cost.
Last edited by Thunda_Cat_SMASH; 05-03-2016 at 11:20 AM.




But you didn't factor in the damage. Repelling shot is a bad skill, but it's not useless. For example, Fracture is a bad skill but has a use, the way shield swipe used to be was a useless skill (no redeeming qualities no matter how much you stretched it).



Your average person is not going to get a gaming keyboard (which these days come loaded with neon backlighting and a bunch of stuff an average person doesn't need) or a gaming/MMO mouse just to play this game. The average person would more than likely just use a regular keyboard and mouse combo.I would like to also add that the problem isn't available hotbar space (some people always point out they have more space available) but rather ease of use for the player. The game in it's current form is incredibly cumbersome to play if you aren't using something like an MMO mouse or (sorta) a controller. Personally I'm not at all surprised so much of the player base has trouble playing their classes properly. I'd wager these people haven't gone out of their way to purchase extra tools to make the game playable and so they struggle.
The issue with Fracture is that it's standalone rather than offer some mechanical advantage to MRD/WAR. Shield Swipe attempted to go against the grain on revenge-style attacks (which hit hard but have a modest cooldown AND are off-GCD), which is why that eventually fell short.
I disagree. The average person simply won't analyze stuff down to the involved mechanics, and instead will say "this used to be fun but they did something that makes it no longer fun".
WoW took pruning overboard because they also removed side abilities that were there for the sake of concept (Divine Intervention for paladins) or for fun within context of the class (Eyes of the Beast for hunters). That doesn't make pruning inherently bad; It's just that the people involved went really overboard.That said, when the new expansion comes they might need to make choice between fusing existing abilities or only adding passive traits. Personally I think it should be a mixture of both. Fuse some abilities, remove the ones no one ever uses and perhaps allow less but more meaningful cross class skills. Also give a few cool new abilities and passive traits. But please do not go down the route WoW did. Their pruning was a freaking disaster and it's happening again. Some specs are unrecognizable because their defining spells don't exist anymore.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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