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  1. #11
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Stunned mobs don't deal damage you'd have to spend MP on to cure.

    Also for emphasis since it's kind of buried in their post:

    Quote Originally Posted by Ghishlain View Post
    be aware that when partied with DRKs that they have an ability called "Blood Price" which allows them to regenerate MP as they take damage.
    (1)

  2. #12
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alistaire View Post
    Stunned mobs don't deal damage you'd have to spend MP on to cure.

    Also for emphasis since it's kind of buried in their post:
    Mmm, I knew someone would mention this to me, and figured that the stun effect would indeed negate some of the MP cost. Dmg given goes down on subsequent mobs, but I believe the stun effect remains the same for all. I just unlocked lv 45 guildleves so I will be doing some trial and error solo for a bit. I know Aurum Vale is just around the corner, and I heard it is such a big test for healers. Ugh, as if I haven't felt tested already.

    As for Blood Price. It is indeed a little purple/pinkish icon. A little ways back I posted a thread in the tank forum asking them for tips on what they like to see from their healers. A very elaborate post was made that included icons to look out for and how to respond to them. TyTy for the reminder ^^. These are things I wouldn't know unless told to me, or I play the class/job.
    (0)

  3. #13
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Gemina View Post
    but I believe the stun effect remains the same for all.
    It does. The only difference will be if someone else stuns a mob first yours will count as the next stun.

    Also keep in mind till lv 50 and 60 dungeons you don't nearly outlevel mobs as much as you do after and your experience will pull sizes and tank durability will change drastically in non-levelling dungeons.
    (0)

  4. #14
    Player
    StrategistShiroe's Avatar
    Join Date
    May 2016
    Location
    Canada
    Posts
    26
    Character
    Shiroe Shigane
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Personally I have found that a quick Divine Seal + Regen, depending on situation covers any heal time needed let's rock the Holy power with near reckless abandon. You'll get 3 average casts before the stun is resisted fully on almost all mobs that are left standing.

    Edit: Yes this will draw extra emnity but I have swiftly learned tht as long as the tank realizes the plan it doesn't end up a wash.
    (1)
    Last edited by StrategistShiroe; 05-02-2016 at 07:14 PM. Reason: See edit

  5. #15
    Player
    StrategistShiroe's Avatar
    Join Date
    May 2016
    Location
    Canada
    Posts
    26
    Character
    Shiroe Shigane
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Gemina View Post
    etc.
    I know Aurum Vale is just around the corner, and I heard it is such a big test for healers. Ugh, as if I haven't felt tested already.
    etc.
    The hardest time I've had in Aurum Vale was positioning for Holy because of the pools during the swarms of morbol(assuming you don't fight at the bottleneck right before it). If you go for full exp from the few times you come across the swarm spot it could get tricky for timing heals and Holy together at the start. Tossing a stoneskin on the tank pre-pull generally buys you the cast time for 1st Holy in my experience.

    The boss fight can be a nightmare if people decide to test the fruit barrier as I call it. As long as they are well timed on their numbers to eat at it's a lot less painful on you. Not Mine but Healing Aurum Vale
    (0)
    Last edited by StrategistShiroe; 05-02-2016 at 07:22 PM. Reason: Boss Fight

  6. #16
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Canadane View Post
    Not having full mana is 100% okay.
    I second that 200%

    As a whm if you're fighting with more than 30% of your mana then there is something wrong...
    I admit that if i'm with à drk i tend to use more blizzard II
    Less less less DPS, but no stun and cost less
    But still good for 3 target and more
    (0)

  7. #17
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    As a speed runner, I explored nearly every option.. I would like to share this.

    If you are using swiftcast as your opening on a WHM, you are making a huge mistake. If you honestly want to maximize the efficiency. I'll have a tip: none swiftcast holy followed by immediate swiftcast holy will overwrite 4 sec CD on previous full potential holy. Example: you cast holy then timer begins to tick, 4 sec.. 3 sec.. 2 sec.. swiftcast holy lands, back to 4 sec. Here is the best rotation: Holy - swiftcast holy - assize - (GCD refresh at this point) - Aero 3 (monsters are still stunned) - shroud (it heals lost MP from Aero 3 before spam begins) - SoS - Holy, Holy, Holy.. Remember, it doesn't only rewrite, but the kind of damage you can pull of in short period of time is massive: it's a par with flare, in terms of damage, speed.
    (0)

  8. #18
    Player
    Highwilds's Avatar
    Join Date
    Nov 2012
    Posts
    259
    Character
    Drei Rael
    World
    Cerberus
    Main Class
    Fisher Lv 80
    At lv 60 I trust my tanks, so with big pulls it's divine seal + regen + medica II. Pop Asylum if needed. I do that a lot with Lost city (hard) butterfly wall. And then I tend to swiftcast first holy only for the stun effect, because the tank will have all the mobs smacking them and the quicker I prevent that the better while regen effects patches tank's HP bar. Next I cast aeroIII with the "down time" of mobs being stunned. Then holy again, assize, holy until full resist and depending on the dps, at that point mobs are below 50% of health and dropping quick. Rest is keeping the tank alive and when there's about 3 mobs left, which usually happens quite quick, it's just stoneIII. Sure I burn MP, and rarely I manage to get full mp before bosses, but at least I'm not bored.
    (0)

  9. #19
    Player
    Fricca's Avatar
    Join Date
    Dec 2013
    Posts
    120
    Character
    Amai Couteau
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Don't worry. In time you will get the feel of when and where to use holy or not. WHM's skills cater to heavy mp consumption anyway.
    (0)
    Always by your side. . .

  10. #20
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Holy is so useful not only does it rip through trash mobs and adds it is an extra stun for the party that works great as an emergency utility when somebody forgets to stun or you need another stun on top of one used. On a boss fight with no adds you'll find yourself not needing it over your single target attacks but it has many uses and even pre getting assize you have shroud so just learn to use that a lot. at about 90% MP pop shroud and by the time you need more MP it'll be off CD again. A lot of trash mobs won't last long enough for you to be out of MP.

    You don't need to be constantly sat on 100% MP as much as your party doesn't always have to sit on 100% HP. It's about seeing the fight and knowing what you'll need.
    (0)

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