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  1. #21
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Fieros View Post
    Any juicy developments from the JP forums regarding this idea?

    After near unanimous support yesterday my thread died due to getting relocated. Is it still being discussed over there?
    Nothing yet, they posted that they are looking into ways to make it easier to exp for solo players at lower levels but not decided on what to modify/add -

    ---- copy/paste from my translation thread ----

    Rep response JP players got on their thread "Too hard to level up at lower levels"

    Original Thread Link: http://goo.gl/iL5Fb

    Quote Originally Posted by Triairy View Post
    皆さん、こんばんは。
    Good evening everyone,

    様々なフィードバックありがとうございます。色々な方向性から議論していただいていますが、「ソロでの低レベル帯のレベルが上がりにくい」という点に絞ってお話させてください。
    Thanks for many feed backs, there is a lot of debate going on different direction but wanted to talk about the "Hard to level solo at low level"

    パーティプレイを行った方が効率よくレベルをあげやすい傾向にあることは確かで、パーティが組み辛くソロでプレイしている方、そもそもソロプレイを楽しみたい方にとって、低レベル帯のレベル上げがしにくい状況も把握しています。
    It's true that it's more effective to level faster when in party, but I do understand the situation for those that is having hard time making party and soloing for that reason, or those that wants to enjoy solo play and having hard time leveling at lower levels as well.

    パッ チ1.19aでは低レベル帯のモンスターの強さの調整を行いましたが、今後も引き続き低レベル帯のレベルアップについては調整を行っていきます。具体的な 調整方法については、Nextを下げるのか、取得できる経験値を上げるのか、ギルドリーヴの経験値を上げるのか、それとも別の要素で対応するかなど様々な バランスをみながら対応策を検討していますので、今の時点でお答えすることができませんが、調整内容がわかり次第お伝えしていきます。
    With patch 1.19a we adjusted the monsters strength and we will continue making adjustments for lower levels level ups. We are looking into general adjustment methods that being either lowering the Next, or increasing EXP gained, or gaining exp reward on guild leve, or include a different method; we have to look at different balancing to address this issue. We cannot answer at current time but once we have more details on adjustments we will let you know.

    引き続き様々な視点からのフィードバックをいただけると幸いです。
    Would appreciate if you can continue giving feedbacks from different perspective.
    (0)

  2. #22
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Hey, at least we no longer need to walk 20 min around the map...
    (0)

  3. #23
    Player
    Dusk_Shardveil's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    66
    Character
    Plum Liqueur
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Some of the running around part is to help players familiarize themselves with the cities and surrounding regions, as well as learning who the varous NPCs are and what they do. Which is fine in the early levels, but becomes burdonsomely tedeous beyond say 10th. Particularly for those players who have not obtained their chocobo yet. There does seem to be a lack of cohesiveness for the deliveries tho. Very good point!

    Looking forward to bigger and better... smarter... less trudgy 2.0
    (0)

  4. #24
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Hello,

    I had to go through this, and actually did not mind the present system at all.

    I was levelling Botany, so I would get only two leves at a time My destination was Camp Iron Lake, and the Leves were handed out in Limsa Lominsa.

    My strategy was simple:
    Save up till I was 99 Anima, and 99 Leves.
    Home point in Camp Iron Lake
    Teleport to Limsa Lominsa (2 anima), get leves, return to home point.

    I was able to do 2 leves every 15 minutes.

    Total cost per hour:
    8 leves
    8 anima
    I did this for about 5 hours straight.

    This came up to 40 leves and 40 anima.

    I felt this was a fair price for some rapid levequesting and xp gain, and still had enough anima left over to go do some fun events with friends. I also enjoyed the part where I had to 'plan' how I wanted to spend my anima/leves, and the best way to do it.

    (This is one of the few places in the game where there is some need to plan or use strategy so I was happy about it). I hope they do not simplify it further otherwise it will soon end up with:
    Click this button to reach level 50.
    Thank you.
    (0)

  5. #25
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    I think that is a great idea. Running around would be lessened if once you completed a leveif they added a tab in the journal that was like a submit or deliver /turn in and boom its gone and xp is collected. That would be convenient and easily written into lore since the new teleport system its in the works. It also paves the way for mail delivery based on same technology.

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    I actually think the OP has the right idea, but only for DoH/DoL unless they decide to release more guildleves per aetheryte and give some scaleability like they've done for battleclasses.
    (0)

  7. #27
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I think the simplest, lore friendly way to fix this would be to have the camp leader (I cant remember the official title) at every camp hand out all the leves that have to be delivered to that camp and the outlying gates.
    (1)

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