Thank you for the lore update, Bayohne. It's always nice to get insight into what's supposed to be going on in the world.
With that said, the way guildleves are worked into the overall logic of the game world is pretty awkward. Someone at the leve counter tells you to go kill 8 moles, but for some unexplainable reason you can't go and kill those 8 moles until you touch a card to a crystal.
So you touch a card to a crystal, and it "resonates", but what does that mean? Um...OK...best not to think about that...now, for whatever reason, the game will let me do what the NPC told me to do. So I kill 8 moles, at which time the leve plate decides to whip up an aetherial node, because....because it knows...um... Well, never mind. So then I get some items, even though there's no one around to actually give me items...
So guildleves are a gameplay element. That's what they are, and unfortunately they don't make total sense in terms of the internal logic of the world.
Ideally, gameplay systems in an MMO should avoid breaking the internal logic of the game world as much as possible. That's what helps make the world seem more "real". However, guildleves are what they are, and it's probably too late to change that now.
I would like to say that it seems that better care has been taken to ensure that new systems make sense within the game since Yoshida took over. Also, I think that the new story elements make much more sense and are much better explained than the original main and class quest storylines. It makes experiencing the seventh umbral era storyline a lot of fun, so thank you!
Overall, I think things are looking up for the future believability of the game world. I'll just try not to think about the guildleves.
