I support this 100%, it would be a nice quality of life addition and it's something a lot of other games have. I can't see any disadvantage in doing this at all.




I support this 100%, it would be a nice quality of life addition and it's something a lot of other games have. I can't see any disadvantage in doing this at all.



Here's my input:
A) I'm a crafter too but always keep at least 10 spaces free before any duty, killing things or map.
B) I support the idea that you should be able to be warned that something (anything, rare or not) has dropped after a duty & be given the opportunity to destroy something in your inventory in order to accept the drop. That way you still get punished for not keeping free space but have the chance for some recompense.
Until such time as that is in place then, I'm sorry to say, it's your own fault.
I support the idea of an item overflow. There are other MMO's that do this (Skyforge and Firefall are the main ones) where if your inventory is full the items go in to a special overflow that you can't access until you've made room. Those games also add a movement speed penalty if you have too much stuff, I'm not exactly for that aspect of it though.
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