Results 1 to 4 of 4

Hybrid View

  1. #1
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60

    Failures of the inventory system

    The equipment system for the purpose s of appearance customization and individual expression of yourself in is cumbersome and archaic.

    Every patch adds numerous equipment pieces (unique weapons for 13 jobs, pvp gear, tank/DPS/healer gear, event gear, promotional gear, subscription event gear and so on) and storing even only the most essential and appealing pieces in your inventory and on retainers is an awkward task. When you want to use a piece for glamour, you need to remember it's name and how it looked like. You need to remember where you've put it (character armoury? character's inventory (4 tabs, 175 item slots), which retainer (8 max, each holding up to 175 items)?). Or maybe the item is stored in the Inn's Armoire? Or maybe you've converted it for materia? Traded in for points? Disposed due to lack of space? In that case, you need to go and run a dungeon (first figure out which dungeon was it exactly) over and over to get it back again - hopefully your queue times aren't murderous and you won't get outlotted. Or figure out how to craft it again - gather materials or camp the auction house and spend a fortune - again...

    Many other MMOS, even the ones not branding themselves as 'theme park' game have moved to smarter and more user friendly inventory glamour systems.
    In the most basic terms, it works by showing you a list of gear you've (account wide, so all of your alts together) ever obtained, let's you Try-On and apply it's glamour to your current gear with one mouse click. You can sort the list by level, job, gender, colour, slot, theme... Apply dyes on the fly...

    The most important features tho are:
    1) you only need to obtain the item once, and then put it away or throw away, but it will remain awailable on the glamour list forever
    2) you can categorize (ie, see only bodies) and Try-On all the items you've ever worn and find very fast exactly the look you want, without rammaging through 1575+ (9*175 inventory on retainers, armoire etc) or having to reobtain the gear again (not fun)

    I think time spent on developing a modern Wardrobe system would be a better investment in games future than resources spent on Triple Triad, Lord of Verminion, Chocobo Racing and Diadem all together (not that they're terrible).

    This feature is being requested by players for years now, i.e.:


    https://www.reddit.com/r/ffxiv/comme...system_mockup/
    http://forum.square-enix.com/ffxiv/t...e-Guild-Wars-2

    In the upcoming patch players will be expected to accomodate the following new items and equipment, for example:
    Quote Originally Posted by Bayohne View Post
    The Deep Dungeon - The Palace of the Dead!

    As mentioned at PAX East this is a new type of content making its debut in FFXIV.

    As you go deeper into the dungeon, the environment will look different. As you can see in the images, the weapon is glowing and that's the weapon you will be upgrading as you challenge this dungeon. There are items which can only be used inside this dungeon.

    There are some items that can only be used in this content. Transforming monsters, all sorts of interesting stuff. Not something unique to the dungeon that you can take away, more things that only have effects in the dungeon. You'll also face off against bosses as well!

    It can be played solo; however, it's balanced based on four players, so going in solo from the beginning will most likely get you killed if you're not prepared. There will be some challenge for going solo.

    There will be duty finder matchmaking for this, too.

    If you don't reach the next check point/auto save before being defeated, you'll return to the last one. The final glowing, special weapons can be taken out of the dungeon to be used in other content!
    Quote Originally Posted by Bayohne View Post
    Here's a closer look at the awesome Yo-Kai weapons that will debut in FFXIV!
    (10)
    Last edited by Zirael_Foxfire; 04-30-2016 at 05:35 PM.

  2. #2
    Player
    ganfalfxviv's Avatar
    Join Date
    Jun 2012
    Posts
    18
    Character
    Archimedes Russell
    World
    Cactuar
    Main Class
    Arcanist Lv 33
    I totally agree. Inventory management is very clunky in this game. And the same is true for crafting ingredients. In other games, it's very easy to sort your ingredients and find what you need. Some games even let you use what you have in storage when you're crafting, so you don't have to manually put it in your bag. It would be great if they addressed these issues.
    (4)

  3. #3
    Player
    MaeIsMean's Avatar
    Join Date
    Sep 2015
    Posts
    271
    Character
    Nex Ixchel
    World
    Zalera
    Main Class
    Summoner Lv 90
    It would be fine if they didn't continue to add in piles of stuff we're expected to carry. Multiple levels of potions, multiple currencies that don't go into the currency tab, literally hundreds of fishing tackle, 5 of each armor type for glamour prisms, 6 levels of dark matter, etc. etc. etc. Small inventories work, if there are not thousands of things you need to keep with you!
    (4)

  4. #4
    Player
    Sento-Frost's Avatar
    Join Date
    Sep 2013
    Location
    Linsa-Lominsa
    Posts
    220
    Character
    Leen Strife
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Yes please, people have been asking for this for ages now....
    But I suppose it's their way of selling new retainers, right SE ? :-)
    (2)