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  1. #11
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Your posts make me much more interested about Monk at this point than DRG honestly.

    What's it gonna do?
    well although cross class magic seems more viable now that mage weapons dont directly effect mpotency (i think) even with a maximum dmg possibility, i really wonder if its worth the cast times, sooo my guess would be, since dex is no longer effecting criticals, and drg is the new critical combo king. Mnk may get some elemental damage effects from combos, probably with mp requirements, so while drg will build around crits, Mnk will build around mp and elemental dmg attacks.

    Seems like the sort of mystical hand to hand warrior thing.

    Only thing is the execution is still missing some steps. i suppose right now one could just use bloodrite/profundity elemental materias, and +mpotency gears, it still doesnt synergize that well with the high tp gain big tp attack style, or the active tanking and countering style of pugilist.

    Its probable that even though its their intent, it may end up being as forgotten as the ninja elemtal jutsu in ffxi

    i think it will really come down to the combo mechanic, and the new abilities rather than the old

    a skill that allows you to do other skills and abilities while casting on monk for example, might bridge the gap, and create a strong synergy, but would that be overpowered? hmmmm

    heh lot of theories there, only thing ill say im pretty sure of, mnk prolly tied to dom sub
    (0)
    Last edited by Physic; 10-28-2011 at 01:07 AM.

  2. #12
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I hope magic damage offers some alternate uses than just pure damage, like the stagger meter in XIII.
    (0)

  3. #13
    Player
    Kazai's Avatar
    Join Date
    Aug 2011
    Posts
    85
    Character
    All Evil
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Just because you need to classes to unlock job that doesn't mean you'll get all those abillities...has anyone played FF Tactics?
    (0)

  4. #14
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kazai View Post
    Just because you need to classes to unlock job that doesn't mean you'll get all those abillities...has anyone played FF Tactics?
    You have the marauder as a background class before you become a paladin. Those kind of class abilities will be connected to the paladin job. Even if you had more classes in the past, these are not related to the paladin and can’t be used.

    this is why people say you will get access to those abilities, maybe they will limit them even more, but it sounds like you will at the least get access to some of the abilities of the linked classes. It also unfortunately makes it seem like you will not get access to anything outside of whatever that sub is. Come to think of it, it may end up being like ffxi, but more limited in what your subjob choices are, because they could cap your cross class skills at half the main. that idea, if it comes to be the case, is really sad.


    (0)

  5. #15
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    I hope magic damage offers some alternate uses than just pure damage, like the stagger meter in XIII.
    The dumb chocobo damage system from XIII being in this game is more than enough for me. Stagger was never fun it just makes fights one sided. Cause if it worked like that, you'd just need 1 tank (commando) and 7 Thm/Cjn (Ravangers) to stagger the mob quickly, and it will just be tooled on.

    What I hope magic can do is, the enfeebling magic have a more potent effect for players, cause the mobs one work well on me.

    Hopefully spells like Fire get a massive boost to be effect against high level mobs.
    500-700 damage (with critical) is what I hit for most mobs with any elemental spell, with Scourge and banish II it's 700-1500 magic critical close to 2000. But against a level 52 Ixali Wolftamer, all spells did 200...
    (0)

  6. #16
    Player
    Kazai's Avatar
    Join Date
    Aug 2011
    Posts
    85
    Character
    All Evil
    World
    Hyperion
    Main Class
    Marauder Lv 50
    On pld maybe you'll get defender maybe you'll get a ability kind of like defender that comes from the mrd background or maybe you just straight up get defender. But what's true for paladin may not be true for lancer, maybe you wont even need a sub for lancer. Really we don't know.
    (0)

  7. #17
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Stagger was never fun it just makes fights one sided. Cause if it worked like that, you'd just need 1 tank (commando) and 7 Thm/Cjn (Ravangers) to stagger the mob quickly, and it will just be tooled on.
    It's funny you say that, because its the only thing that would keep magic damage relevant in this (or any FF) in late game.

    But its cool to hate on XIII so obvious enhancements to the current systems from that game are ridiculed.

    Jobs that can stagger won't be the DPS jobs, but DPS jobs can dish out more damage if they get help from stagger jobs. Ravagers didn't do much in the damage department, you still need DPS Jobs. They can't heal either, so you need healer Jobs. They also can't tank, so you need tanking jobs. They can't buff, so you need buffing jobs.

    What they could do is CC/enfeeble, so they have two uses: enfeebling and mild DPS/staggering.

    Because to be quite honest with you, what this game doesn't need is 4 jobs sharing the same basic utility, DPS. And to be even more honest with you, magic DPS is useless in every FF aside from XIII in late game. Every other build was more effective, even if you could clear the encounters with inferior setup.
    (0)

  8. #18
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    It's funny you say that, because its the only thing that would keep magic damage relevant in this (or any FF) in late game.

    But its cool to hate on XIII so obvious enhancements to the current systems from that game are ridiculed.

    Jobs that can stagger won't be the DPS jobs, but DPS jobs can dish out more damage if they get help from stagger jobs. Ravagers didn't do much in the damage department, you still need DPS Jobs. They can't heal either, so you need healer Jobs. They also can't tank, so you need tanking jobs. They can't buff, so you need buffing jobs.

    What they could do is CC/enfeeble, so they have two uses: enfeebling and mild DPS/staggering.

    Because to be quite honest with you, what this game doesn't need is 4 jobs sharing the same basic utility, DPS. And to be even more honest with you, magic DPS is useless in every FF aside from XIII in late game. Every other build was more effective, even if you could clear the encounters with inferior setup.
    I disagree, a Black Mage in FFTatics with the sub ability to be a calculator could easily wipe out an entire enemy unit, and all the spells they would use would be instant.

    FFVII- Knights of the round :P Except for certain limit breaks, this was hella useful.

    FFIX_ Vivi nuff said

    Disgaea series, magic damage floors physical damage not only in damage, but also in it's range.

    If we follow the FF series, then yes, most time magic is sadly beaten by physical damage.

    Gonna be short as possible on this, the main reason I hated FFXIII was it's battle system. AI was a complete f%$#ing moron. Scan the enemy mob is susceptible to Deprotect and deshell. Ok I'll turn this person to sabotuer. so-so casts spite 5 times in a row, over and over, never using anything else. Switch the jobs quickly again to see if they will change their moves, nope still spite, and they do have both de-spells.

    That's just one of the reasons. I could go on.
    (1)

  9. #19
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Physic View Post
    not sure what you are trying to signify?

    pug weapon can equip any elemental materia, and though i havent tested it with materia, i did test blood rite, which had no effect on my seismic shock damage, which is supposed to be magic potency.

    Im not saying i want a DoM sub req, im just saying it seems pretty likely based on the recent changes. I wouldnt mind a mrd or lnc sub, i love bloodbath
    just pointing out the have elemental ties (I know other classes do as well) which might justify CNJ being a pre-req
    (0)

  10. #20
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Jinrya-Geki View Post
    I disagree, a Black Mage in FFTatics with the sub ability to be a calculator could easily wipe out an entire enemy unit, and all the spells they would use would be instant.

    FFVII- Knights of the round :P Except for certain limit breaks, this was hella useful.

    FFIX_ Vivi nuff said

    Disgaea series, magic damage floors physical damage not only in damage, but also in it's range.

    If we follow the FF series, then yes, most time magic is sadly beaten by physical damage.

    Gonna be short as possible on this, the main reason I hated FFXIII was it's battle system. AI was a complete f%$#ing moron. Scan the enemy mob is susceptible to Deprotect and deshell. Ok I'll turn this person to sabotuer. so-so casts spite 5 times in a row, over and over, never using anything else. Switch the jobs quickly again to see if they will change their moves, nope still spite, and they do have both de-spells.

    That's just one of the reasons. I could go on.
    That's fine and dandy, but nothing addresses the point I made. Magic DPS will, if nothing is done about it, become inferior to melee DPS sooner than later. Stagger mechanics are the perfect way to counter this, as you don't have to do anything about the inferior damage, you simply add some other utility to the job instead.
    (0)

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