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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100

    Periodic job releases

    Currently in xiv (2.0/3.0) we have had 6 new jobs released (NIN, DRK, AST, MCH, SCH, SMN). And looking forward to 4.0, the devs have said that releasing 3 jobs at once was a huge strain, and with NIN being released in 2.4 I can understand that.

    Personally, I didn't like the jobs being released all at once, as it felt like content overload, with all the other jobs to level on top of them, I didn't properly get to enjoy the new jobs until well into the expansion, at which point they aren't new content.

    What I'm proposing is that instead of releasing all jobs at the same time, would it be more resource effective for the devs to release one job every 2 patches, with 3 expansion jobs coming out, one in 4.0, 4.2 and 4.4? This would give us a steady stream of major content to look forward, and give the developers more time to perfect these jobs. What do you guys think?
    (9)
    Last edited by Lambdafish; 04-28-2016 at 11:16 PM. Reason: added SCH/SMN

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    It was a very interesting time, when only 1 new job with 1 role came out. Above all else it being a DPS was very questionable because the community was struggling with lack of tanks being a fairly big deal by this point. So in order to fix bothering with queing for any dungeon or df content, we got a dps that pretty much i believe i may have ran only 2 dungeons with in the week i levelled it to 50. It was interesting hving to cross class flash to get my hunt logs cleared as the levelling areas were just flooded with rogues and ninja(I specifically remmeber the costa del sol FATE are where you had that level range where you had lots of rogues and some ninja doing FATEs together and got to see the different new abilities you would soon learn) where am I going with this? Variety makes duty finder queues not take 200 minute+
    (2)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    It wouldn't be resource effective at all. You're asking the devs to make not just a new job, but new gear, new animations, new quest lines for the job (and new NPCs related to the job line) new skills and spells, PvP abilities, testing, a place or guild for said job, and balancing in the span of two patches. I don't see that as being feasible in the slightest and a new job every 2 patches would make them look like cheap filler, especially when there's nothing new to use them on.

    We already have our expert dungeons cut down by 1 just to let the devs be able to make something else instead, I don't want anything else being cut just for the sake of playing as something different to alleviate boredom. And this is while ignoring the inventory issues we're still dealing with.
    (7)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    It wouldn't be resource effective at all. You're asking the devs to make not just a new job, but new gear, new animations, new quest lines for the job (and new NPCs related to the job line) new skills and spells, PvP abilities, testing, a place or guild for said job, and balancing in the span of two patches. I don't see that as being feasible in the slightest and a new job every 2 patches would make them look like cheap filler, especially when there's nothing new to use them on.
    I didn't ask that at all, I think you misunderstood what I said. I asked if staggering 3 jobs across an expansion cycle was more effective than releasing 3 jobs at once. You are taking into account an expansion with all the content that this one had with this on top of that. Effectively what I'm asking for would be the same amount of content as this patch, but with release schedules changed.
    (0)

  5. #5
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    I think the Tank/DPS/Healer release at every expansion is best for balance and player excitement. It gives everyone something to really look forward to in the expansion. I do think they should release extra DPS jobs in between expansions though like they did with NIN.
    (16)

  6. #6
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    I think that if we have to wait a full year for a new expansion to be released SE should add more than just 3 jobs per expansion. We've already wore out the fun and excitement of the existing jobs and having only 3 new jobs to keep us entertained for a year isn't really enough, in my personal opinion. Also, if I'm not mistaken, if you check the Job Stone inventory space there are like 10 free slots currently. I know SE plans far ahead so I'm wondering what 10 jobs that we'll being seeing in the future. Well....3 of those have been pretty much so confirmed, Sam, Rdm, and Blu. Unless Sam and Rdm are the only two that are concrete and when on the 13th Floor Yoshi P only jokingly mentioned Blue Mage. We shall see......
    (1)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  7. #7
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MugenMugetsu View Post
    ...if you check the Job Stone inventory space there are like 10 free slots currently. I know SE plans far ahead so I'm wondering what 10 jobs that we'll being seeing in the future..
    Those are used for the Souls of the Crafter "job stones." You're given 3 for specialist classes.
    (6)

  8. #8
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    every class they release between expansions will have a handicap when it comes to relic weapons. ninja had to do all steps including nexus to catch up when he was released and the next relic step came around one month later in patch 2.45 - so basically you had one month to lvl to 50 and get a nexus relic weapon. otherwise you were falling behind.

    this gets harder the later you release a job in a patch-cicle. so job A was released with the expansion and can do all the relic steps just in time. job B was released in x.2 and is just two steps behind. but job C in x.4 is 4 steps behind... sounds a bit unfair for job C.
    (3)
    Last edited by Tint; 04-28-2016 at 05:06 AM.

  9. #9
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I am always so bewildered at the thought process of people talking about the trinity balance...

    This is something that adding more of a "needed" job won't help, you can't change people's preferences or even their personality at this point. If you like to lead you're a tank, if you enjoy responsibility of managing a team of people than you're most comfortable being a healer, and if you love slapping things and being (to varying degrees) competitive you're a DPS.

    With that being said, an example would be SE releasing 10 tanks at once, one is named "Big "D" Mother F'er" hails from limsa, and has only one ability that compels him to shout profanities, lewd comments, and witty / sarcastic humor to hold Agro, all of which cost no resources...and still people would only gravitate to it if they actually like tanking...
    (3)

  10. #10
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    With three tanks and three healers, I don't think there is more diversity needed among tanks and healers at all.
    Also, I don't think they've actually confirmed three new jobs for the expansion. It would be nice of course, but chances are it stops at two jobs. If not only one, with one additional possible during the 4.x cycle.
    Multiple jobs for a game where dps, tanks and healers are kept balanced is loads more work than for example FFXI which was extremely unbalanced between jobs.

    The jobs they've hinted strongly at as coming is sam, rdm and blu, but there was also strong hints that it would be either rdm or blu, not both.
    (0)
    Last edited by Nekodar; 04-28-2016 at 05:12 AM.

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