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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I'm on phone so I can't quote properly, so excuse the formatting.

    -I already mentioned in a mnk drg example that while they share the similiar execution in combos, they have differing layers on top of it. Drgs have botd which functions differently from what mnk or nin has to do.

    - drk has their management of dark arts and mana, while paladin uses their mama for heals, and a more proactive mitigation than drk through Shelton. You can't say that pld has something consistent like dark arts in their gameplay.

    - I'm not comparing mch or brd to Blm; I'm comparing mch to brd. The two really doesn't do enough to separate the two, mostly because of mechanics that aren't fleshed out. When all is said and done, ammo is a straight potency boost with tp and proc, but procs are not exclusive to mch since brd has it as well. The lowered cooldown and attached potency boost makes it a loss to even hold onto it, at that point it's another oGCD skill to slam.
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  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    - there is very little strategy to turret placement. If you place it on the center of almost any boss arena, the turret will always be within both attacking and regen range.

    - you say you only see the differences, but when you extensively play both classes, you start to feel the extremely similiar execution with managing the same mechanics of dots and buffs. Likewise with your comment of Blm and smn. Less about heir weakness, more on their actual gameplay
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