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  1. #1
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alysanne View Post
    Its pretty much like if they'd given warriors sword oath at 52 instead of their own unique stance. The classes would play different but its still bullshit laziness.

    Hey everyone else gets their own stance but not bards and mechs, you guys gotta share.
    Yeah, while this wasn't true at Heavensward's release, Paladins and Dark Knights no longer share a stance. Grit is rightfully weaker than Shield Oath, since Grit is -20% damage to Shield Oath's -15%. This really has made every Job but Bard and Machinist have different stances mechanically.

    Quote Originally Posted by myahele View Post
    Yeah, I do believe that many other jobs abilities were not very well thought out and/or rushed. It feels like some of the new abilities felt like filler ... that they needed an ability for the sake of having 5 per job and I think that it shows. Granted, some jobs (like SMN and WHM) were improved. But the rest were just, eh.
    This was true back in 2.0 as well, just look at Scholar and Paladin's leveling list. And why, after Ninja was released, they didn't give Arcanist an actual heal worth having on a damage dealer, like Second Wind, and made Physick into something Scholar got at 30. Just crazy that we haven't gotten some revisions by this point.

    Quote Originally Posted by Laerune View Post
    Its easier to balance when the classes play very similar, this is one of the reasons why MMORPG these days have carbon copy of classes..
    This is a bit of an interesting thought. Similarity while it can be useful for balancing, also isn't in my experience, the best option, especially in games that will eventually have who knows how many. FFXI ended with 22, FFXIV could reach or eclipse that number, or not. In cases like this, its often better to actually make classes radically different for identifiable mechanics, like how Machinist has pseudo-combos, how Monk can mix and match their combos, and Dragoon's randomized fourth combo. Likewise, it's important to make classes have different things they bring to the party, you can't compare Rage of Halone to Delirium for example, they both have greatly differing effects and uses, incomparable effects and abilities like these are healthy for a game, because the more you have, the more combinations you can make to find balance for even the weakest Jobs mathematically.
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    Last edited by MiniPrinny; 04-30-2016 at 10:15 PM.
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!