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  1. #21
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Moomba33 View Post
    I really feel like SE didn't care about Bard this expansion. Little things like WM being almost the same as GB and arguably being a DPS loss when first implemented and WP being almost unusable due to it's long cast time made me think they just slapped it together at the last minute.

    It feels a lot better now than it did at the beginning of the expansion but part of me still thinks they designed the mechanic for MCH then pasted it onto BRD so people wouldn't choose BRD over MCH just to avoid cast times.
    You're acting like other classes haven't received significant adjustments though. BLMs Astral Fire and Thundercloud were adjusted, MNKs GL3 was adjusted, PLD received potency boosts and other changes, DRG received potency boosts, AST received massive adjustments to potencies and some of their core mechanics, SMN received a potency boost, TP costs were adjusted across several classes... you can't really say that since Wanderer's Minuet had to be adjusted that BRD is somehow the red-headed stepchild here because many jobs have needed tweaking. I mean, AST was considered basically unplayable in endgame upon release. PLD was considered all but unplayable until we started overgearing Gordias Savage because of the difference in DPS between a PLD and any other tank. Part of introducing new classes and new skills is balancing them through play, and the kind of numbers you need to do that can only be generated by many players over time. Game balance isn't something that just happens; it's an ongoing process.

    I dunno, I don't find that WM feels "pasted on" but I'm not a bard main either so take that as you will. I think MCH is in a better place overall for various reasons, but BRD isn't bad off at all. Maybe there will be further adjustments? Who knows.

    Quote Originally Posted by Morzy View Post
    MNK does not use combos. One thing i dislike about NIN n DRG.
    Uh... what? Monk uses pretty rigidly enforced combos. o.O
    (2)
    Last edited by Ashkendor; 04-30-2016 at 06:59 AM.

  2. #22
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    985
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by Ashkendor View Post
    You're acting like other classes haven't received significant adjustments though. BLMs Astral Fire and Thundercloud were adjusted, MNKs GL3 was adjusted, PLD received potency boosts and other changes, DRG received potency boosts, AST received massive adjustments to potencies and some of their core mechanics, SMN received a potency boost, TP costs were adjusted across several classes... you can't really say that since Wanderer's Minuet had to be adjusted that BRD is somehow the red-headed stepchild here because many jobs have needed tweaking. I mean, AST was considered basically unplayable in endgame upon release. PLD was considered all but unplayable until we started overgearing Gordias Savage because of the difference in DPS between a PLD and any other tank. Part of introducing new classes and new skills is balancing them through play, and the kind of numbers you need to do that can only be generated by many players over time. Game balance isn't something that just happens; it's an ongoing process.

    I dunno, I don't find that WM feels "pasted on" but I'm not a bard main either so take that as you will. I think MCH is in a better place overall for various reasons, but BRD isn't bad off at all. Maybe there will be further adjustments? Who knows.
    Oh for sure, SE has had to adjust lots of jobs.
    But WM in particular feels like a lazy paste job to me. Especially with how terrible the animations were when it was introduced, how it clashes with the Bloodletter proc system, and how badly it slowed down the job in general by causing double weaving to clip your next GCD.
    As far as I'm concerned with Heavensward they didn't build on the Bard playstyle so much as they tried to make it like MCH.
    (6)

  3. #23
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Saccharin View Post
    As punishment for moving. From a balance perspective Bard had instants so compared to BLM they didn't get punished for moving. To compensate in HW SE made base bard damage lower so for them to be competitive they now have to use WM. The downside is that moving is now bad - like BLM. The same principle applies to MCH,

    Simple really.
    If I have to get punished for moving, why not just play the BLM at this point? BRD was supposed to be a high mobile dps that had support songs, but right now they're just a weaker version of BLM...so why not play a BLM instead? Infact they get punished for moving too: it's called Ley Lines. However, while Ley Lines was implemented as a High Risk/High Reward mechanic, especially for using Fire and blizzard 4, BLM weren't a mobile class to begin with and so their new mechanic is much better implemented: you either stick for a longer time and do huge dmg, or move and risk to lose your buff and etc. It's a pretty good trade off.

    But with BRD and MCH? I mean I honestly wonder why did they have to make them casters to begin with, as they have no real mechanic around their casting times and it only increases their damage: did they REALLY have to completely change BRD this way JUST to make them more balanced? Couldn't they, I don't know, actually improve their damage without this gimmick of having WM? Sure you can only use some skills in GB and WM but that's not a mechanic: that's a lock out. MCH is still better since most of their skills are instant while in GB but again, where are the mechanics? I can use pretty much every skills without them if I wanted except for 2 or 3: the only downside is my damage falling but there's nothing stopping me to use my BRD and MCH without the buffs.

    I really loved BRD in ARR and it was my second most played class/job/whatever for the longest time, but right now I just went BLM instead since...well at least I'm an actual caster.
    (10)
    Last edited by Voltyblast; 04-30-2016 at 07:32 AM.

  4. #24
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,906
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Its easier to balance when the classes play very similiar, this is one of the reasons why MMORPG these days have carbon copy of classes..
    (2)

  5. #25
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    First, I thought BRD and MCH are different.
    But in fact, they share the same mechanics for the most part. Many classes share the same mechanics, but BRD and MCH share the most.

    Balancing or not, there would be a better way to keep both sides satisfied.
    An example:

    Machinist:
    - No Changes
    -> Range-DPS with fast casts and high burst

    Bard:
    - Remove Wanderers Menuett (but keep skills from WM)
    - Add piercing damage-buff
    - Increase potency on skills, when both DoTs are up
    -> Range-DPS with higher mobility

    I think, that most people stop playing Bard because of WM. It just changed the movement of this class from "agile" into "slow".
    (4)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  6. #26
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the issue with BRD , iis that SE said that bards will do more dmg in exchange for mobility ...and in the end we got casting times while keeping the same Dps as we have in 2.0

    RANDOM NUMBERS out of my "bow":

    mnks in 2.0 they did lets say 1000 , brds did 700, now mnks do 2000 and bards 1400....

    the % is the same , but brd in 2.0 were the most mobile dps , now? we have to endure casting times.... for what? what we really gained in HW? casting bars and a dispel (that is usefull once in a blue moon , or being a pacification bot) ...yay so fun

    if 4.0 doesnt bring anything close to amazing for brds i would reroll or quit , isnt a threat is just how i feel...
    (1)

  7. #27
    Player
    Miah_Dakwhil's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Miah Dakwhil
    World
    Famfrit
    Main Class
    Bard Lv 60
    Quote Originally Posted by Moomba33 View Post
    But WM in particular feels like a lazy paste job to me. Especially with how terrible the animations were when it was introduced, how it clashes with the Bloodletter proc system, and how badly it slowed down the job in general by causing double weaving to clip your next GCD.
    As far as I'm concerned with Heavensward they didn't build on the Bard playstyle so much as they tried to make it like MCH.
    I do feel like it was a paste job.. notice in the official benchmark trailer here at 7:02, you see the bard running behind the scholar and then letting off an Emphiral Arrow without the WM build-up. https://youtu.be/RGOIF_7vuLw?t=7m1s Somewhere along the dev process, and pretty late, they decided that for "balancing reasons" that bard needed to be a stick in the mud caster. I think it was as said earlier, that is was because they aren't able to think of good ways to deal with a mobile DPS, i.e. lazy way out.
    (1)

  8. #28
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Obviously there are many differences, but OP is right there are more similarities, they are clearly designed from the same sub-role template. Both are dex-based ranged physical dps, cast time toggle at lv52, TP/MP regen party support, archer/lancer class buffs, an attack that can only be used when enemy is low HP, etc.

    I think the way the game is designed will keep forcing jobs to mimic each other. Because each job is assigned a certain party role, their unique skills will always be secondary to the forced requirements of their role. They all need to achieve similar results as other jobs in their category, albeit through slightly different methods.
    (3)

  9. #29
    Player
    Harlow's Avatar
    Join Date
    Aug 2014
    Posts
    35
    Character
    Arsene Zazarg
    World
    Balmung
    Main Class
    Red Mage Lv 91
    I remember before we really knew what the whole "standing still" mechanic was for BRD some people assumed that it would be some kind of stacking buff that just increased damage the longer you stood in one spot. I feel like that would have been so much better than what we got.
    (1)

  10. #30
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Having leveled both I can understand how they feel "similar" because of the cast time and having a ranged physical damage weapon. But their playstyles are very different, Mch has RNG and combos, Brd has less rng, an extra dot, etc.

    That being said however, while GB/WM are here to stay, I do feel that the complaint that brd/mch both have such a drastic playstyle adjustment that completely changes how they play after 50+ levels is a perfectly valid one.
    (0)

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