Quote Originally Posted by Ashkendor View Post
You're acting like other classes haven't received significant adjustments though. BLMs Astral Fire and Thundercloud were adjusted, MNKs GL3 was adjusted, PLD received potency boosts and other changes, DRG received potency boosts, AST received massive adjustments to potencies and some of their core mechanics, SMN received a potency boost, TP costs were adjusted across several classes... you can't really say that since Wanderer's Minuet had to be adjusted that BRD is somehow the red-headed stepchild here because many jobs have needed tweaking. I mean, AST was considered basically unplayable in endgame upon release. PLD was considered all but unplayable until we started overgearing Gordias Savage because of the difference in DPS between a PLD and any other tank. Part of introducing new classes and new skills is balancing them through play, and the kind of numbers you need to do that can only be generated by many players over time. Game balance isn't something that just happens; it's an ongoing process.

I dunno, I don't find that WM feels "pasted on" but I'm not a bard main either so take that as you will. I think MCH is in a better place overall for various reasons, but BRD isn't bad off at all. Maybe there will be further adjustments? Who knows.
Oh for sure, SE has had to adjust lots of jobs.
But WM in particular feels like a lazy paste job to me. Especially with how terrible the animations were when it was introduced, how it clashes with the Bloodletter proc system, and how badly it slowed down the job in general by causing double weaving to clip your next GCD.
As far as I'm concerned with Heavensward they didn't build on the Bard playstyle so much as they tried to make it like MCH.