People exaggerate the movement impairment GB gives too. Guess it helps them make a point?How much running around do you want to do as Brd? I feel that WM was an added bonus and I enjoy playing as Brd. I have no problem standing still to use abilities and if I need to fire off some shots on the move I have plenty of options available so that I can continue to DPS even though I'm moving with Wanderer's Minuet on.
I notice in pre-52 dungeons a lot of Bards love to run and jump around while using their abilities think they are really ace, so I'm guessing they are one of the vocal crowds crying about having to stand still for brief periods >.>
Honestly, I remember multiple incidences in level 50 content where bards running around like derps got me killed.
It's kind of nice not having people running around when they don't need to be.
Melee hit twice as hard and can move around all they want. Granted, some of their skills rely on positional attacks, but it's still kind of a double standard especially when the bard/mch spends most of their levels with full mobility and only gets cast bars in their twilight days.I wouldn't say they're completely different. Both rely on RNG to a certain degree to get the most DPS, though Machinist is more heavily reliant on it (to its detriment).
Basically, machinist gets random procs and bard gets random Bloodletter resets. Of course. the big downside to Machinist is that their skills are weaker than Bard skills by default, and this forces you to rely on procs/ammo to get the same damage. Personally, I wouldn't mind the ammunition count if it worked more like Aetherflow and didn't have a duration. As it stands, it's pretty easy to lose bullets during certain combat phases.
I basically see Machinist as Bards younger brother. Weaker still than the bard, and with less utility to boot. Bard was never known for being a powerhouse DPS, but they could at least compete for the title. Only the luck of the Irish would allow a machinist the same chance.
Last edited by Lemuria; 04-30-2016 at 02:54 PM.
Melee are restricted to melee range. Casters and healers need only stay at range to stay out of their way.Melee hit twice as hard and can move around all they want. Granted, some of their skills rely on positional attacks, but it's still kind of a double standard especially when the bard/mch spends most of their levels with full mobility and only gets cast bars in their twilight days.
Having a random derp-bard running around and dropping mechanics on you was annoying as hell.
Sorry, fixed it for you. The same could be said for ANY job too stupid to avoid the mechanics. In fact, this is actually more common with classes which can't move as much than it is with those who can. The number of black mages I've seen who absolutely MUST cast that Fire IV spell because they're sitting in their circle and don't want to leave it is insane. And don't even get me started on melee classes who want to keep attacking the boss when they should be running off to deal with adds or other mechanics elsewhere in the arena.
Any player should use the full range of skills given to them, knowing when to dodge and when to deal with boss mechanics regardless of their job. Blaming bards just because they have the benefit of mobility is just people looking for a scapegoat.
Except that you didn't fix it - that black mage that sits in his Ley Lines is a bad example because he isn't bringing a mechanic over and dropping it on me. He's choosing to take extra damage on himself. I'm not saying he's right to sit there, but my post was specifically referring to the fact that a lot of Bards ran around just because they could and it had the potential to make things harder on other players. Got a mechanic you need to stay spread out for (Thunderstorm in Ramuh, for example)? Great, everyone spread out... but you always had Bards that ran around all over God's green earth even when they didn't need to be moving at all, forcing other players to move out of their way. I honestly like things a lot better now that Bards move less.
That's a feature of the class 50+ and below.
Though when I did it I found a specific section of the boss arena (depending on the boss) to do it so I wouldn't get in anyone's way. But being a mobile dps is one of the best parts of the class.
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