Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 56

Hybrid View

  1. #1
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    First, I thought BRD and MCH are different.
    But in fact, they share the same mechanics for the most part. Many classes share the same mechanics, but BRD and MCH share the most.

    Balancing or not, there would be a better way to keep both sides satisfied.
    An example:

    Machinist:
    - No Changes
    -> Range-DPS with fast casts and high burst

    Bard:
    - Remove Wanderers Menuett (but keep skills from WM)
    - Add piercing damage-buff
    - Increase potency on skills, when both DoTs are up
    -> Range-DPS with higher mobility

    I think, that most people stop playing Bard because of WM. It just changed the movement of this class from "agile" into "slow".
    (4)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  2. #2
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,916
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Its easier to balance when the classes play very similiar, this is one of the reasons why MMORPG these days have carbon copy of classes..
    (2)

  3. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the issue with BRD , iis that SE said that bards will do more dmg in exchange for mobility ...and in the end we got casting times while keeping the same Dps as we have in 2.0

    RANDOM NUMBERS out of my "bow":

    mnks in 2.0 they did lets say 1000 , brds did 700, now mnks do 2000 and bards 1400....

    the % is the same , but brd in 2.0 were the most mobile dps , now? we have to endure casting times.... for what? what we really gained in HW? casting bars and a dispel (that is usefull once in a blue moon , or being a pacification bot) ...yay so fun

    if 4.0 doesnt bring anything close to amazing for brds i would reroll or quit , isnt a threat is just how i feel...
    (1)

  4. #4
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Obviously there are many differences, but OP is right there are more similarities, they are clearly designed from the same sub-role template. Both are dex-based ranged physical dps, cast time toggle at lv52, TP/MP regen party support, archer/lancer class buffs, an attack that can only be used when enemy is low HP, etc.

    I think the way the game is designed will keep forcing jobs to mimic each other. Because each job is assigned a certain party role, their unique skills will always be secondary to the forced requirements of their role. They all need to achieve similar results as other jobs in their category, albeit through slightly different methods.
    (3)

  5. #5
    Player
    Harlow's Avatar
    Join Date
    Aug 2014
    Posts
    35
    Character
    Arsene Zazarg
    World
    Balmung
    Main Class
    Red Mage Lv 91
    I remember before we really knew what the whole "standing still" mechanic was for BRD some people assumed that it would be some kind of stacking buff that just increased damage the longer you stood in one spot. I feel like that would have been so much better than what we got.
    (1)

  6. #6
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Having leveled both I can understand how they feel "similar" because of the cast time and having a ranged physical damage weapon. But their playstyles are very different, Mch has RNG and combos, Brd has less rng, an extra dot, etc.

    That being said however, while GB/WM are here to stay, I do feel that the complaint that brd/mch both have such a drastic playstyle adjustment that completely changes how they play after 50+ levels is a perfectly valid one.
    (0)

  7. #7
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    This isn't a new topic at all. It's been answered in live letters and other threads.

    The devs had mentioned multiple times that bard had few penalties for being ranged. When 2.0 launched, they were easily the highest dps or atleast in the top 3, which is kind of silly considering all the upsides and mobility they had. Soon after there were some sweeping nerfs to break them closer to the end of the dps charts. Even with all that, in the live letters the devs still said bard had it too easy compared to others jobs. They wanted to implement cast times to bard way back in 2.0.

    It's the dev's vision. This is how they see a ranged class. They don't believe they should have infinite mobility (I mean you can have it but not at 100% dps output). If you have played bard and machinist (which I assume) you know that machinist has a easier time with the cast time mechanic because of the ammo skill. Machinists have more mobility/dps and perhaps a few more useful utility skills, bards have a few bonus support abilities (well the one anyway, to remove stasis effects, but also they can boost their regen effect for longer duration). Yea they are pretty darn similar but so are other jobs.
    (0)

  8. #8
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    mch: have +10% physical or magical vulnerability debuff 20s (120s CD) , heavy / knockback , silence/stun ,-5% dmg debuff (physical or magical share cd) , use turrets and a easy time moving thanks to ammo or procs , MP/TP regen is instant cast, disable torret attack

    brd: have 10% magical only (no cd but mp limited) , can boost it to 20% ever 5 min , and has bind and silence , dispel now...MP/TP regen 3s casting time and lowers brd dmg by 20%.

    oh btw Brd uses MP for FOE, MP ,TP while MCH use the mp only on MP/TP regen , the debuff is CD based no need MP at all.

    correct me if im wrong :S
    (0)
    Last edited by Warlyx; 04-30-2016 at 04:49 PM.

  9. #9
    Player
    Elky's Avatar
    Join Date
    Jan 2015
    Posts
    126
    Character
    Elk Macha
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Okay, its mostly Gauss Barrel and Wanderer's Minuet that bug me. Not the skills themselves, but its copy pasted to two different jobs. It is not a split job like Scholar and Summoner sharing Arcanist. Bard and Machinist are independent of eachother. Give one of the the casting stance, then give the other one a different mechanic. The only difference I notice is that Machinist has BS RNG woven into the kit, and Bard has better DOTs I guess, I'm not a bard expert. Its just realllly weird they share that specific skill, at the same specific level, essentially becoming imperfect clones of eachother. They even have similar skills outside of the cast stance. Machinist is a weaker Bard when they get no procs. I really hate rng.
    (0)

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Elky View Post
    Does anybody know if there is logic behind this? I feel like both lose their uniqueness due to their similarities in skills and how they are played.
    Because the ability for ranged to move around freely without restriction and still deal damage was imbalanced. It was easier for Archer/Bard to pretty much ignore mechanics and continue fighting, meanwhile both Blackmage/Summoner and Melee have to do their dance and avoid doing DPS during certain parts. That's why Machinist/Bards get the charge abilities they get to balance it so that they need to be more mindful with enemy AOE effects rather than just run around like chickens with their heads cut off.
    (2)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast