So they announced new content and I have to say it reminds me of Diablo/Dark Souls when they spoke about it like in order to level up you need to interact with something (bonfire). I am quite interested now I would like to hear more about it.
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So they announced new content and I have to say it reminds me of Diablo/Dark Souls when they spoke about it like in order to level up you need to interact with something (bonfire). I am quite interested now I would like to hear more about it.
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Last edited by Remus; 04-24-2016 at 02:16 AM.
Sounds like Nyzul Isle to me.
I'm looking forward to it!
http://king.canadane.com
Yay for new stuff.
Edda's definitely going to the be Mistress of that Dungeon. Haha
Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.
Since it sounds like the weight of gear IL won't matter much in this dungeon, they could actually use this as an opportunity to introduce item drops with horizontal progression that only work within this endless dungeon and focus on augmenting your skills to help you play on X job.
They could even go a step further and add in items with horizontal progression to older content that again only work within this endless dungeon.
The only problem I foresee with that is inventory space... If you're someone who takes full advantage of the armory system (levels everything), you've only just got enough space for existing Jobs... This is something that comes up in PvP too, thankfully Morale is utterly worthless, though it's still worth having a dedicated PvP set because stats like Accuracy and Parry are utterly worthless there (well, you need some Accuracy, but your PvE set will have far too much). Thankfully the way Morale works now, there is no need to have a dedicated PvP weapon, which is the armoury chest slot that should have the most problems. If this does though? Currently I have 2 free slots for weapons in my armoury chest, if I need to go get a dedicated Palace of the Dead weapon, I'm not going to be able to easily play around with multiple Jobs anymore...Since it sounds like the weight of gear IL won't matter much in this dungeon, they could actually use this as an opportunity to introduce item drops with horizontal progression that only work within this endless dungeon and focus on augmenting your skills to help you play on X job.
They could even go a step further and add in items with horizontal progression to older content that again only work within this endless dungeon.
I'd actually prefer it if gear does nothing, even in PvE I'd rather have a system where gear is literally just for Glamour, and stat progression is earned by doing content. So if you want the maximum stats possible, you have to do everything. That would provide value to everything, you'd do Alexander when it comes out, then you'd do Void Ark as well because that'll raise your stats, rather than dropping gear you don't need anymore... All the Primals would have value, Bismarck wouldn't have been an awkward stepping stone... I made a much more detailed post on this concept somewhere in the past, I really hope this new content plays around with that kind of progression system...
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