Quote Originally Posted by Nalien View Post
Destroying the thing gained them 300 points I think... Seems fairly similar to Secure, just with the one outpost instead of three, two "shatter" points either side and one in the middle...
So, it's basically Secure 2.0. Well that's good news. I think a lot of people have been hoping for something like this, since Secure was so well liked among the community.

That said, the "shatter" aspect might be a little iffy. In Secure, node spawns often watered down the PvP aspects of the game mode, because everyone was suddenly doing a giant PvE styled Dps check. I hope that the "shatter points" don't run that same risk. We'll have to wait and see, though. The point weight between capture points and shatter points will ultimately decide where the player focus is.

Quote Originally Posted by Nalien View Post
Grand Company restriction isn't going anywhere...
And then there's this ...

Seriously, WHY?? GC restrictions have been the number one hated feature of Frontlines since the early days of Secure and are the biggest contributing cause of dead queue times. It is utterly mind numbing that SE is still insisting on keeping them around, even though there is literally no reason to do so. They wrote any logical lore reasons out of the game with the Before the Fall patch and cemented it in stone with the grand melee, so there is absolutely no excuse for this kind of crap. Trying to find any logical sense to this decision is like scrambling my own brain with a power drill. It's like one hand of the dev team is trying to make something pretty and shiny, and the other hand is holding a hammer over it so they can smash it as soon as it's done.