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  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Isn't it a little redundant withthe GC system, since there is some Overlap :P
    Not necessarily. There isn't a relic grind that exists in this game that wouldn't benefit from additional ways of doing it, and any of the items which overlap are outdated items anyway. In any case, I was referring more to the more current set of relic items in that post (unidentified shells, bones, ore and seeds as well as the aetheric oil for the current step). Those items would be far from redundant, because you don't actually get themfrom your GC. You get them from the hunt vendor using allied seals.

    Regardless, the main reason for including these items (redundant or otherwise) is to keep people who like to PvP in PvP. Take the current relic weapon, for example. Right now, the only way to farm items for it is to farm tomes, do your daily beast tribe quests, and hunt for seals. At one point or another, in order to finish your relic you are forced to stop PvP'ing. If we're talking about keeping PvP queues alive, then this isn't a very good system to be working under. PvE'ers are rewarded just for queuing for content they enjoy. By comparison, PvP'ers risk falling behind. The current vendor system basically punishes us for queuing for the game mode we like to play. That's not right, and if SE is truly interested in keeping things alive then they should take another look at how evenly they distribute incentives across the different game modes.
    (5)
    Last edited by Februs; 05-05-2016 at 02:56 AM.