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Thread: New Frontlines

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  1. #14
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Beckett View Post
    It's the same issue PVP has had since the beginning. Ideally, only people who really want to PVP would be participating in PVP, but in reality there are not nearly enough people interested in PVP to fill up queues, so SE has to offer tomestones as an incentive to get non-PVPers to fill up those parties.
    That's the point, I don't want non-PvPers queuing for a competitive game mode... I'm not saying I don't want new people getting into PvP or anything like that, but the competitive scene is not the place to draw those people in... Frontlines is... There is no sense getting completely inexperienced people into Feast, get them into Frontlines and if they feel like checking out the competitive scene for those seasonal rewards, after they've got a feel for PvP in this game? I'd gladly welcome them into Feast... Diving into the competitive scene first is just going to result in a bad time, for beginners and their team, and that's just going to turn people away...

    Looking at the leaderboards and the number of games played, I'd say there are plenty of people interested enough in the season for rating alone to carry Feast, though honestly they can probably leave tomestones in, or even Wolf Marks, my main point was that Frontlines should be the main mode, and vastly better rewards should provide incentive for that. Frontlines, given it's the casual game mode, should be this games main PvP. That's the place we want to grow the PvP community, not the competitive scene...
    (2)
    Last edited by Nalien; 05-04-2016 at 03:35 AM.