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  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Isala View Post
    I know you've seen the posts in here, where teams of silvers are matched against unranked and bronze. Don't pretend this is just an learn to play problem. Yes, there are a lot of learn to play problems, but the biggest issue is, and always has been the matchmaking. The second biggest issue is the match throwers who are still, as of yet, unbanned.
    I have seen the posts, but I don't buy that this makes the matchmaking somehow "broken" or "unfair." Matchmaking is not perfect, sure, but is that really surprising? The game tries to create even matches based on the ranks of available players, but unless the number of players active in each rank is completely even, then there is no way in hell that the teams would be perfectly balanced. Someone, somewhere, is bound to get the shaft and have an unbalanced set of ranks. That's a given, and there's not really a whole lot that SE can do about it.

    Further, a player's ranking is not the be all end all of their skill. A bronze player does not, necessarily, suck. They might just not have time to play as frequently as a gold player. I'm not saying that losses don't happen because of bad teams. They do. It happens to everyone, but that's the point. It happens to everyone. We all have the same odds of getting a good or bad team. Which is the same in this game as it is in any competitive game. All you can do is play the hand you're dealt, especially because getting an unbalanced set or ranks across the two teams does not automatically equate a loss. Playing well can make all the difference. If you need proof of that, then you only need to look at the leader boards. I've seen the top solo-queued players range anywhere from 60-80% victory rates. You mean to tell me that they're all just super lucky? Somehow I doubt that.

    Bottom line is that if people spent more time trying to improve and make the best of the matches they get rather than complaining about the system being somehow "unfair," then Feast wouldn't be nearly as toxic as it is now. Bad luck happens, sure, but it happens to us all. In any other game you are expected to roll with the punches. Why should this game be different?
    (2)
    Last edited by Februs; 04-30-2016 at 05:37 PM.