Quote Originally Posted by Februs View Post
I agree. I'm not against the "shatter points" outright. I actually like the idea, because it gives some depth to the game mode. I just don't want to see a repeat of those PvE Secure matches. It is my firm belief that PvP game modes should be exactly that: PvP. Having it turn into a giant PvE fest kind of defies the point of queing for PvP. I could get the same type of gameplay in a 24 man raid by competing against the other two alliances for top dps/tank aggro ... which makes my skin crawl just saying it.

The fact that the shatter points will be (presumably) random is my guiding ray of hope here, because it will actively encourage combat instead of discouraging it. Like I said before, the player focus will fall to how much weight is given to capture points vs shatter points. If SE strikes a good balance, and makes those shatter points random or semi-random, then this could actually make the combat more intense and enjoyable (unless you're losing). If they make the same mistake they made with Secure, though, then it's just going to be a big PvE Dps check, which gets kind of stale after a while. Either way, modelling it after Secure is a good idea, in my opinion. It's probably the best FL game mode to date, so that's a good a base as any to build on.
I'm really sad that there only seems to be three flags though. Don't get me wrong, I'm sure the new dynamic has more potential to involve a lot less camping around in your own Outpost, but aside from missing the good, old Secure Days, I'd like to see different cells of your team make independent decisions. It was difficult enough just trying to hold your own flag and consider whether a push was wise or not, but add nearby Crystal Spawns to the equation and it all sounds really exciting...

Ufff... I hope that a six-flag version at least does exist and can be triggered with some planned, queuing effort like level 50 Secure currently does.