Quote Originally Posted by Februs View Post
That said, the "shatter" aspect might be a little iffy. In Secure, node spawns often watered down the PvP aspects of the game mode, because everyone was suddenly doing a giant PvE styled Dps check. I hope that the "shatter points" don't run that same risk. We'll have to wait and see, though. The point weight between capture points and shatter points will ultimately decide where the player focus is.
I actually like the sound of it. In the case of Nodes and Drones, their spawn point was predictable as was their timing so people knew when OPs would be lightly guarded(if at all). Shatter takes that away with the random spawn aspect and results in you weighing up your options. Is it worth chasing the spawn half-way across the map if it means abandoning the OP while the enemies are near? Should we send half a party and aim for some rather than no points? Less? Etc etc