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Thread: New Frontlines

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  1. #1
    Player
    P4X0R10N's Avatar
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    Jun 2015
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    Character
    Dugu Qiubai
    World
    Midgardsormr
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    Marauder Lv 70
    Meh... Feast failed cuz it wasn't fun... For arena type pvp you need a more engaging, active combat system with a high skill cap where well timed, well thought out executions have a nearly game-finishing outcome. That way you get momentum and excitement. I think that's why MOBAs are somewhat fun to play (and watch)--the right move (or the wrong move by your opponent) will lead to big can of whoop-ass.

    But I guess such a game wouldn't appeal to "casuals" (whatever that means...) cuz it would require such a huge upfront time cost to get decent at...

    So we're left with this button-mashing, facerolling, snooze fest that is the feast...

    No amount of rewards can make up for unfun gameplay.
    (0)
    Last edited by P4X0R10N; 05-03-2016 at 04:30 PM.

  2. #2
    Player
    Cleanse's Avatar
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    Jul 2015
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    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by P4X0R10N View Post
    Meh... Feast failed cuz it wasn't fun... For arena type pvp you need a more engaging, active combat system with a high skill cap where well timed, well thought out executions have a nearly game-finishing outcome. That way you get momentum and excitement. I think that's why MOBAs are somewhat fun to play (and watch)--the right move (or the wrong move by your opponent) will lead to big can of whoop-ass.

    But I guess such a game wouldn't appeal to "casuals" (whatever that means...) cuz it would require such a huge upfront time cost to get decent at...

    So we're left with this button-mashing, facerolling, snooze fest that is the feast...

    No amount of rewards can make up for unfun gameplay.
    The Feast definitely has a lot higher skillcap than you're giving it credit for. There are _maybe_ a handful of people even close to that level and can write things off as a snoozefest.
    (1)

  3. #3
    Player
    kisada's Avatar
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    Mar 2011
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    Character
    Kisada Exis
    World
    Behemoth
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    Leatherworker Lv 50
    imo it's effectively the end of feast. all the problems feast has still exist and overall it's not a good enough mode where new players will come flocking. feast is not going to grow.

    and because there's a lack of growth there just won't be enough player pool depth to split between FL and arena.
    (1)

  4. #4
    Player
    Nalien's Avatar
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    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I really don't think they're adding this to kill off Feast... The amount of planning and development that must have gone into Shatter would suggest that they always planned for its release, it's not a case of "Well, Feast failed, lets go back to Frontlines then", they just had this in the works and now its ready.

    Do I think Feast has issues? Absolutely. Much like Diadem though, I think it's potential out weighs its flaws... If they can sort out the matchmaking and rating system it might actually be enjoyable... Heck, I'll default to a previous suggestion; The seasonal rankings shouldn't be tied solely to Feast... We should have Secure, Slaughter and The Fold all brought up to Lv60 (likely with some adjustments to standardize mechanics and scoreboards), and rather than the season being "How good are you at lucky are you with Feast", we'd have a Ranking Roulette that would effectively keep all PvP alive... Bit of legwork to balance that out, since Frontlines and Wolves' Den are vastly different, but in the long run I think that would be ideal... Any new PvP they add would just expand the Ranking Roulette, rather than replacing old content...
    (6)
    Last edited by Nalien; 04-30-2016 at 02:37 PM.

  5. #5
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalien View Post
    We should have Secure, Slaughter and The Fold all brought up to Lv60 (likely with some adjustments to standardize mechanics and scoreboards), and rather than the season being "How good are you at lucky are you with Feast", we'd have a Ranking Roulette that would effectively keep all PvP alive.
    I'm not so sure about this. I like the idea, but there are a few things that might cause some snags.

    The first is that SE might very well not be allowed to do it for the same reason that they would not be allowed to suddenly bump up all the level 50 PvE content to 60. Not every subscribed player to FFxiv has Heavensward. SE is obligated to be considerate of players who have not purchased the expansion, because regardless of whether or not they bought it, they are still active subscribers. The fact that queues for Secure/Slaughter are dead makes no difference (no one queues for the Coils anymore either, but you don't see those bumped up to 60). What's important is that, if anyone tries to point a finger at them being unfair, they can hold up those game modes of proof that they have not been neglecting their subscribers. Nor can they be accused of trying to "force" subscribers to buy the expansion by undercutting the level 50 content. It's totally stupid, but I can see why SE might have their hands tied on this one.

    The second potential snag comes with mixing casual content with the more hardcore content. As you pointed out, WD/Feast are very different from Frontlines, and the game modes attract different players who don't necessarily mix well. Remember what happened when casual players who regularly queued for Seize queued solo into WD? They got destroyed. As soon as a single pre-made WD group joined up in the Friday Night Fights, the casual players would get utterly pulverized. With that in mind, what do you think would happen if you threw a level 60 Fold and Feast in a roulette with Frontlines? The exact same thing, most likely.

    The problem is with the roulette filling the blanks in queue lines. Dedicated PvP'ers who find Frontlines a little too casual will most likely be directly queuing for WD or Feast after they finish their roulette. When DF uses the roulette to fill in the blanks, those poor casual players will get the shaft by being thrown into a match with seasoned players. Vice versa, the Feast/Fold players will end up with one or two people who are only there to get their tome bonus and have no interest in attempting to win (sound familiar?). Honestly, I'm not sure if there's a way around this problem.
    (0)

  6. #6
    Player Isala's Avatar
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    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    We wouldn't be complaining if it was just a match of silver/bronze/gold together. -1/+1 is what we're asking for. What we're complaining about is a match where our healer gets the achievement for the very first match, against a team of almost full silver. There's a lovely screenshot of that match posted in the thread. 3 silver, losing my Gold Promotional Qualifier because of a completely new player versus 3 silver. How can you "improve" that? There is no way a healer who is stepping into PvP for the very first time is ever going to know what to do against three veterans.
    (1)

  7. #7
    Player Februs's Avatar
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    Februs Harrow
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    Diabolos
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    Paladin Lv 90
    Quote Originally Posted by Isala View Post
    We wouldn't be complaining if it was just a match of silver/bronze/gold together. -1/+1 is what we're asking for. What we're complaining about is a match where our healer gets the achievement for the very first match, against a team of almost full silver.
    That's fair, but, to be equally fair to SE, how do you propose they fix that problem? Lets look at our options here:
    • They could bar new players out of 4 v 4 Feast. It would save high ranked players from being slotted with completely fresh players ... but that stops new players from even playing the game mode. They'd literally be slamming the door in new player's faces.

    • They could try rank restrictions ... but they did that in the original Wolves Den, and we all know how well that worked out. Queue times went down the toilet, and the game mode died so fast it was almost as if it didn't exist in the first place.

    • They could do a limited, seasonal, rank restriction, preventing new players from queuing up with anything other than unranked players ... but that wouldn't really work either. Early in the season, when everyone's rank is reset, it might work. At least, new players could queue and get into a match. However, it's entirely possible that they'd be placed in a match with one or more people who were previously in the top 10. Like I said, Bronze or Unranked does not necessarily mean you suck. People will learn that very clearly when Season 2 starts. New players would either be crucified or cost that progression player their qualifier, which is the same problem we have now, just lower in the rankings.

      Still, at least it's better than screwing up a gold qualifier right? Not necessarily, because the system would be incredibly unfair to the new players. Consider a new player trying out feast for the first time late in the season. If all the regular players have had enough time to rank up to silver or higher, their queue times would be astronomical. It would be the equivalent of telling them not to play at all, which is flat out not fair. They might not be good (yet), but they pay their subscription too. The game mode is for everyone, not just people who want to make a stab at getting to a higher rank which really gives them nothing unless they're at the very top of the leader boards.

    • Another "barring" option is to have new players locked out of ranked game modes until they've filled a certain number of casual matches in 8 v 8 of Frontlines ... The idea is appealing, but, quite frankly, it wouldn't make a huge difference in the results. 8 v 8 and Frontlines are radically different from 4 v 4 solo-queue. You might not get the "first time" notification, but you'll still be getting an untested player who is fresh to the game mode. I can guarantee that the odds of them keeping up are just as low as they are when they queue up fresh. It's better than nothing, sure, but in the end a loss is a loss. Those new players are only going to learn through that experience, even if it comes at the expense of someone's qualifier.

    • What is probably the best option is for SE to implement an unranked 4v4 "training" or "practice" mode; however, that would still require players to queue for it, and those queues would come at the cost of queue times. There's really no way to have it all, in this circumstance.
    (0)
    Last edited by Februs; 05-01-2016 at 03:21 AM.

  8. #8
    Player
    Guesswhat's Avatar
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    Mar 2015
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    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Making new modes is - and will always be if nothing changes - a temporarily fix for frontlines. At it's current state I feel lucky if I get more than 30 matches a week.

    Giving rewards to top 100 players on each datacenter wouldn't hurt the community.
    It could work on week to week basis and be like FC abilities. For example activate an ability that increase GC seals income by 10% (just an example from the top of my head).

    At least do something to ease the queues.

    SE will not spend resources on old content; asking to raise secure/slaughter to lvl 60 seems like a waste of breath.
    (0)

  9. #9
    Player
    itsoni's Avatar
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    Mar 2016
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    Character
    Death Fury
    World
    Phoenix
    Main Class
    Warrior Lv 60
    I think they should remove Secure & Slaughter imo. Honestly there's just too many PvP modes for the amount of players actually doing PvP, it splits up the PvP community too much giving longer queue times, hence less people doing PvP due to the mode split.

    They should keep The Fold and market it as a practice mode for The Feast 4v4. Make 8v8 Feast it's own thing. The GC requirements are just a nuisance too, just adding to the length of the queue. I really want to see PvP do well but they need to remove restrictions and keep the modes to around 3 at the most. Give players more incentives to play. Introduce a few TT cards, minions etc which have a chance to drop on each victory.

    Have the same game modes (Feast, Seal Rock, Shatter or w/e it's called), but just different maps/layouts and skins on artifacts for a scenery change.

    It's just important to have a strong foundation. Stick to a few, excellently made game modes with different scenaries/skins etc until you can implement fixes and incentives for more players to play. Let the community grow, make a tutorial for PvP, do something with the morale stat, sort out matchmaking... etc etc.

    Don't just keep adding new content for the sake of it, effectively killing previous modes and keeping the playbase scattered.
    (0)
    Last edited by itsoni; 05-01-2016 at 01:33 PM.

  10. #10
    Player
    Cleanse's Avatar
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    Character
    Marshal Renew
    World
    Balmung
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    White Mage Lv 90
    Though I do miss Seal Rock with the Flames, I think adding this in 3.3 seems like a bad idea. It would be a nice addition to add in after Season One of the Feast has completed though (especially because it will be a similar game type).

    The PvP community is very small in FFXIV, splitting it up only leads to unreasonable queue times. 3.35 with no GC restrictions would be a good time to release this.
    (0)

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