A Savage/endgame content question from Hino

Hino: I want a flow that's similar to Bahamut from the 2.x series where you enter a raid and don't know what you're fighting initially. Over time, you uncover the story as you clear it once you've overcome the challenge.

Yoshida: The problem is that if we have the highest level content for the very select few who can defeat it... We also have to invest all the story into it, which isn't ideal for such a select few either.

Hino: Since Savage is really hard, I almost want a special cutscene specifically for it as a reward. Well, how about making the equipment for Savage look completely different?

Yoshida: We'll really need to look into this carefully.