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Don't know what to say but most players struggling with their DPS/HPS/whatever are almost ever ignoring some or all of their job mechanics. Tell these people to use their whole toolset would be way better then any parser out now.
You can't use a parser without knowing of how the parameters are working and what they are saying and the poeple i mentioned before don't seem like they could do that they get just more confused cause they don't know how to read it.
Playing by 80-90% effectiveness should be way enough for a casual player.
I would like to see a scoreboard at the end of a duty with personal rankings in the most important parameters of a class/job instead of a parser or a blunt DPS-meter.
Just my thoughts.
The point of showing them the hard number of a DPS/HPS parse would be to illuminate players as to why it matters that they use their whole kit rather than ignoring bits of it because they didn't seem like they'd be very influential. The parse doesn't judge anyone; it's only a result. All this chatter about the game turning into a mud slinging battle ground of e-peen wars is purely conjecture.
Just going to chime in that HPS in XIV is a pretty useless metric, still need to look at it with overheal% and DPS.
Edit: People, who want to judge you based on your DPS numbers, are already doing so. They don't need an official parser for that. I doubt an official parser would change much on that matter.
Last edited by amihavingfunyet; 05-02-2016 at 08:57 PM.


To those saying it is not needed.... That is not the real point though, personal parsers would only benefit the user as many players do not actually notice how they do, having numbers in front of them would open their eyes really.
Seeing hit numbers from attacks that players do on screen is not at all the "Big Picture".
I wouldn't mind a personal parser to see how I'm doing. I'm always looking to improve my game, but there should absolutely not be a group parser. There are already toxic people in the DF; we don't need to give them more ammo for trolling.
This "fear of the parse troll" is purely conjecture. It's really a fear of something that will objectively tell you that you're not performing well enough for certain content.
That savage PuG has at least one player running a group parse.
That extreme PuG has at least one player running a group parse.
Every group doing endgame content is already using a meter. If you're subbing into their group, they can already see your DPS. The only people unaware of the damage numbers in that group are those who think a meter is pointless or unnecessary. Having a personal meter, or even a group meter, would not encourage "meter trolls". Anyone whose prerogative is to "meter troll" people is already using a meter.
Additionally, having access to your own numbers is an objective counter to anyone attempting to chastise you for your performance in a fight. All I'm sensing from those opposed to a built in meter is a fear of being measured; which is completely silly.
Last edited by Destous; 05-04-2016 at 03:42 PM.
Parsers wouldn't only be abused by elitist players. Do you know how many bad tanks would blame you for low numbers because you were busy surviving because the tank doesn't know how to flash? Bad or good players will start fights if they can see actual proof regardless of situation. Void arc would be a nightmare.
Parsers are a terrible idea. I want this game to actually succeed, not die.

As someone who plays a lot of AST and other healers, I can assure you I'm always parsing my dungeons to know who will benefit more from cards or who is worthy of a rez if they do crap (especially for void ark).
And I can assure everyone here that everytime you'll go in a Ex farm group, Down group or other same-type content, there will be a parse running, and if you under-perform, you'll get the boot.
It's already something vastly implemented, an in-game would atleast put everyone on the same level.
For the personal parse, well, it's pointless. I can do 500 dps on my character on a trial, next week, I do 600 dps, yay I'm good, meanwhile other players do 1k and I'm unaware of that.
Those numbers only have value if they're put in comparison with each other.
And for people complaining that it would be an attack against casual players, I'll have to ask, why do casual players can get a free pass to underperform?
One player not doing its job means 7 other players having to compensate, and when you're trying a down for a primal/savage and keep hitting enrage or getting short to it because one player is doing half its job, then you can atleast show him the crude reality of the numbers.
And I can assure you from experience that a lot of players I know has been improving themselves once they started using a parse, because they saw that they had a lot of improvement available.
Someone that don't want to try doing the best it can for a group is just a leecher, and you don't need to play 24/7 to be good at your class and improve.



No it would not. Parsers are objectively a third party program forbidden by the terms of use, just like bots or any other program you can imagine. SE's own terms forbid parser usage. The only reason people have an advantage via third party programs (from parsers over boss mods to bots) is because SE is not enforcing their own rules. And as long as SE keeps doing that, some people will always have an advantage. Gradual implementation of every third party program out there into the base game does not solve the issue - and believe me, I'd love an inbuilt gathering/crafting bot because I really dislike that content. The only solution here is for SE to actually enforce their own rules. Which, I think, nobody currently violating them wants.
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