Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15
  1. #11
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    Curse Broken. Two drops tonight.. Pug hands and thm cudgle. lol....
    (0)

  2. #12
    Player
    Crimzon's Avatar
    Join Date
    Mar 2011
    Posts
    111
    Character
    Crimzon Sol
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    It's a frustrating mechanic for sure. I've had horrid luck with this so far. 2 weapons after 48 kills, including my current streak of 24 dark matters in a row (and counting). What makes it worse is the rest of my shell is made up of members who are 5/7, 6/7 & 7/7 who keep getting multiples (some up to 4 of the same weapon) so I'm seeing these hit the ground after every fight while I'm still sitting @0.

    As others have said, I can definitely live with the low drop rate. But allow us to pass the items to who needs them at least. At the very least, when someone gets a double just have it pop in their loot list instead of hitting the floor...
    (0)

  3. #13
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Solace View Post
    Well the drop rate sux and the distribution sux imo..lol.
    I can live with the drop rate though, that just makes the items more desirable.
    I can't even begin to describe how annoying it is to watch an item drop to the floor, because the one guy in out pt who actually got one, has another drop to him again.
    We did 13 wins so far, lance dropped 2 times and the two times it dropped, it dropped to the same guy..

    Honesty implementing a system that works like this just makes no sense.
    It's like SE said "Hey, let's see how crazy we can make them, as they watch items that barely ever drop, hit the ground"

    /joy

    PS: I always have a lamp. Get one after every win.
    Well, we keep winning like this and we'll have em soon enough. Although, it was rather dissapointing to see my 3rd harpoon hit the floor last night.
    (0)

  4. #14
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    Quote Originally Posted by Mister-Wonderful View Post
    Well, we keep winning like this and we'll have em soon enough. Although, it was rather dissapointing to see my 3rd harpoon hit the floor last night.
    Lol yes it was. XD..
    (0)

  5. #15
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    LS member was 0/12 and then finally got their first item on 13th attempt. Sad thing is they have every battle class leveled to 50 so they can technically use anything haha.

    I think this is just some artificial way of extending how long the content lasts so people keep playing until the next patch rolls around. FFXI was like this, just to a more extreme degree with the 24 hour or longer spawn timers and all the items you had to gather for sky/sea farming. The beastmen strongholds are pretty much the same way. Keys seem few and far between (especially on the main bosses) and you hardly get the item you're looking for.

    Quote Originally Posted by Mister-Wonderful View Post
    Well, we keep winning like this and we'll have em soon enough. Although, it was rather dissapointing to see my 3rd harpoon hit the floor last night.
    One of the members in my LS has gotten 4 THM weapons now. :/
    (0)

Page 2 of 2 FirstFirst 1 2