I would like to have 4 DPS for Dungeons now, because a normal group of 3-5 mobs need 5 minutes to bring down a Paladin in current "endgame" dungeons so we dont need Healer or Tanks now. Pharos Sirius (H) and Saint Mocainne were already very easy, but they had at least the option to full pull all mobs between bosses to a clusterfuck of mobs, wich was surely a challenge for Tanks and Healers.
But the current endgame dungeons are just a joke in regards of dealt mob damage. They were a joke when they came out already but week by week its getting more ridiculous, up the the point were you can kill second boss in Amdapor without a single heal and that not even in maxed out itemgear. Going in Amdapor or Anti Tower with no Tank is no problem at all, i am literally waiting for it to go in with no tank and no healer. Not sure what Square wants a healer to do in those dungeons, because there is barely any heal needed and when the average whm tries to dps its like 3243,Miss,3431,Miss,Miss,1938,Miss.
I do understand that content gets easier by time because of average player ilvl, but why not making endgame dungeons at least in the beginning challenging? They can get easy as fuck by the end of the patch circle but jesus at least make them "hard" in the beginning and screw all those walls you put in there.
I loved Pharos Sirius (hard) for that. It was pretty easy in the beginning aswell for sure, but the players had at least the option to pull as much mobs between bosses as they would like to, without hitting walls after each 3 mob group like now in Anti Tower. Healing a super pull with all Mobs between first and second boss in Pharos was surely a challenge and i liked this.
I dont really understand why Dungeons nowadays have to be so boring. They looking good for sure, but ridiculous easy and underrewarding aswell as no option for optional ways. And please dont come with that casual player stuff, even those did manage to get through Aurum Vale and Brayflox more than once.