Yeah. im not sure youll solve that particular problem even if you did hide damage. People single out classes in Black Desert too, even without the information on screen. It was a good idea though and I cant blame you for trying.
Yeah. im not sure youll solve that particular problem even if you did hide damage. People single out classes in Black Desert too, even without the information on screen. It was a good idea though and I cant blame you for trying.
You mean classes between each other, or two players playing the same class ? (With the same player skill, of course.)
Here I feel that if you take two ilvl230 tanks of the same job, one of them stacking the most parry he can and the other following BiS, their damage output will not be that much different.
And if we want more options in future gear, we have to move away from this mentality.
Last edited by Reynhart; 04-28-2016 at 10:44 PM.
In BDO there is certain gear that is BiS and theres classes that are considered best/worse by the community. Though i will admit, most of the arguing i see is more so towards the classes themselves rather than the gear. So maybe you are on to something. Im not really sure if that would stop the discrimination. I am sure however. That people will still be people and do people things and that includes war. For any reason, big or small. As long as there is something to fight about. If you start ripping things out of the game to fix that, They will nit pick something else until you take nearly everything out. You might as well just not have a game. Actually, There would be nothing left and they would still complain at that so what can you do? lol
Last edited by xJimmehx; 04-28-2016 at 10:47 PM.
I'm still a new player at BDO (and mostly solo for now), so I've not yet followed any arguing.
Not neccesarily. Before 3.2, people argued about what main stat to chose for tanks. Now, it's out of the way, so they're back to deciding which secondary stat you chose. If you remove that, what will they nitpick about ? Jobs ? They can, and it's a balance issue that's not in their hands. Player skill ? They can and, in fact...they should, because skill is a real concern.
And player skill will not be taken out of content (Except main story), so they'll just focus on that forever, which is...kind of a good thing, if we want players to improve.
Last edited by Reynhart; 04-28-2016 at 10:58 PM.
Its not as bad as it is here, but it happens. That and jokes about donald trump in the shout chat.
You make some good points, but i would rather see the gear become similar in stats and remove min maxing than remove the damage information. Like final fantasy 12. You would not have multiple heavy armors per level with slightly different stats(it think it did but there werent many if i remember correctly). Instead you'd have 1 Heavy, 1 medium, and 1 light armor and just upgrade when you unlocked the next tier of item. I would like that better, and only have different ways to aquire that gear or multiples gears of the same stats for aesthetic preference.
TL;DR make gear stats the same instead of removing the damage information maybe. That would seem better imo. I only really want glamour.
ACT can also use information sent over the network.
Even if you couldn't see damage numbers, people would still come up with optimal rotations from potency and your situation of paladins being less desired wouldn't be solved at all.
People are free to require whatever they want for you to join their static. If it's an absurd requirement, then they would have a harder time filling positions and therefore would need to lower entry requirements or not have a static.
If you don't like that you can't meet the requirements of a group since they're of a different mindset that prefers min-maxing, perhaps you don't belong in that group.
Yes, you're right on that one, but as I said just ahead, it's become a balance issue between jobs, and not a gear choice.
Optimal rotation is not dependant on gear. If you do twice my damage with your rotation, we really don't care if I'm doing 100 or 1000, just that, I should do twice that amount.
People are free to require what they want, the problem is that they, when 1000 DPS would be enough, they'll require 1500, and thus, prevent a lot of people from experiencing the content, and improving in doing the content. Knowing the optimal rotation is not that hard. Doing it while dealing with the mechanics, there's your real skill. But how can people with the mechanics if you prevent them from joining the content in the first place ?
Wouldn't you have to remove health from the game? If you can see the mobs health, then you would know how much damage you did with an attack. Idk, don't play the other game.
I personally think it wouldn't matter. I've never actually seen anyone get turned down from trying out because of secondary stats. ilvl, yes but not min/maxing on gear. If my static required you to have an A8S weapon to tryout, it's more because we want to know that you have the skill to beat it, not how much damage you do.
Even then, if we were clearing a fight in say, 10 minutes, and had to replace a member. If we were then clearing in 11:30 minutes, we'd know his dmg was way lower. Point being, ppl will always find a way.
You don't see their health as number. You could determine that an attack will do x% of their life, but it wouldn't be significant on bosses.
Yeah, kinda. But, let's suppose this. You clear the fight in 10 minutes. Then you replace a member, and on your next try, you wipe at around 5 minutes because some members screw their mechanics. And then, you clear in 11m30. Would you remember exactly at what health percentage you were during the previous run at the 5 minute mark to determine that your new member is low on DPS ? And if you clear, even in 11m30, doesn't it mean that the overall DPS is still enough ?
Besides, to lose 1m30 on the timer is far more that just a gear choice, so it's no really the issue we have with compulsive min-maxing![]()
Last edited by Reynhart; 04-29-2016 at 07:04 AM.
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