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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80

    What if damage numbers were not displayed ?

    Sometime, I really feel like I have not much to do in FFXIV. Instead of complaining about the lack of content, I usually take that time to play another game, and the last one is Black Desert Online.

    After several hours, I realize one thing very different between those two games : damage is not displayed on-screen.

    And it got me thinking...what if the same was applied to FFXIV ?
    Every time someone suggested skill trees or special abilities on weapons and armor, the answer will always be "No, because people will always determine what's the best option, and will refuse anyone who doesn't follow that".
    Problems are : first, the "best option" is always intended as "the more DPS option", and second, those people are actually far more restricting than the game itself. It's because of this that we had "Sorry, no PLD" in 3.0-3.1, despite the fact the job could bold well enough in every content.

    But, if damage wasn't displayed, suddenly, you can't nail down this absolute best solution (Which is probably not always the "absolute" best, anyway...), and would give far more room to tests and experiences. Of course, we'd still have the potency of our skills, so the best rotation could still be theorized based on potency par second (Especially so, since they've confirmed that the potency/damage ratio is linear), and we'd also still have Stone Sky and Sea to train our rotation on a 3 minutes countdown.
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    Last edited by Reynhart; 04-28-2016 at 09:39 PM.