

It's to remove the focus on gear since it really doesn't matter much as long as you have the highest ilvl you can.
It seems to me that parsers used the log to follow numbers.
ACT can also use information sent over the network.
Even if you couldn't see damage numbers, people would still come up with optimal rotations from potency and your situation of paladins being less desired wouldn't be solved at all.
People are free to require whatever they want for you to join their static. If it's an absurd requirement, then they would have a harder time filling positions and therefore would need to lower entry requirements or not have a static.
If you don't like that you can't meet the requirements of a group since they're of a different mindset that prefers min-maxing, perhaps you don't belong in that group.


Yes, you're right on that one, but as I said just ahead, it's become a balance issue between jobs, and not a gear choice.
Optimal rotation is not dependant on gear. If you do twice my damage with your rotation, we really don't care if I'm doing 100 or 1000, just that, I should do twice that amount.
People are free to require what they want, the problem is that they, when 1000 DPS would be enough, they'll require 1500, and thus, prevent a lot of people from experiencing the content, and improving in doing the content. Knowing the optimal rotation is not that hard. Doing it while dealing with the mechanics, there's your real skill. But how can people with the mechanics if you prevent them from joining the content in the first place ?

Wouldn't you have to remove health from the game? If you can see the mobs health, then you would know how much damage you did with an attack. Idk, don't play the other game.
I personally think it wouldn't matter. I've never actually seen anyone get turned down from trying out because of secondary stats. ilvl, yes but not min/maxing on gear. If my static required you to have an A8S weapon to tryout, it's more because we want to know that you have the skill to beat it, not how much damage you do.
Even then, if we were clearing a fight in say, 10 minutes, and had to replace a member. If we were then clearing in 11:30 minutes, we'd know his dmg was way lower. Point being, ppl will always find a way.


You don't see their health as number. You could determine that an attack will do x% of their life, but it wouldn't be significant on bosses.
Yeah, kinda. But, let's suppose this. You clear the fight in 10 minutes. Then you replace a member, and on your next try, you wipe at around 5 minutes because some members screw their mechanics. And then, you clear in 11m30. Would you remember exactly at what health percentage you were during the previous run at the 5 minute mark to determine that your new member is low on DPS ? And if you clear, even in 11m30, doesn't it mean that the overall DPS is still enough ?
Besides, to lose 1m30 on the timer is far more that just a gear choice, so it's no really the issue we have with compulsive min-maxing![]()
Last edited by Reynhart; 04-29-2016 at 07:04 AM.
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