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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100

    Machinist reload and lead shot question.

    Does the reload and quick reload buff also increase the potency of the dots of its duration or does it just increase the potency of the weaponskills initial damage?
    (0)

  2. #2
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    843
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Ammo does not increase the potency of the DoT tick, only the initial hit when the shot lands.

    So it's not worth using on Lead Shot - you still do get 20 potency out of it, but you'll be getting that 20 potency plus a proc if you use it on our 1-2-3 weaponskills so that wins every time.
    (2)

  3. #3
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    ^^^ There is one exception to this. If you already have a proc sitting for Slug Shot and one sitting for Clean Shot AND you have an Ammo sitting, it's precisely the same thing to press Clean Shot as it is to press Hot Shot or Lead Shot (unless it's your Reassemble shot). Literally zero loss. A proc lasts for 10s, too, so if you just got them both, you can hit>

    1 Ammo
    Hot Shot [0 Ammo]
    Lead Shot
    Clean Shot
    Slug Shot

    And not lose either proc until it activates. This assumes I'm not an idiot, of course! I'm still just 54, so still learning. Just picked this up a few days ago when playing around in Trials.


    So like tl;dr:
    If you just did a Reload rotation and have Quick Reload ready BEFORE Clean Shot, you can roll:
    Split Shot (slug shot proc)
    Slug Shot (clean shot proc)
    Split Shot (slug shot proc)
    Quick Reload
    [above rotation]

    ... IF you need the re-casts.
    (2)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    On a single target
    • If you have no procs and exactly one ammo, that ammo is best spent on Split Shot, which gives the 20 ammo potency and guarantees Slug Shot gets +80. Since without ammo, it should (should) get the +80 potency 50% of the time anyway, we'll call this 20 + 80 * 0.5 => 60 potency.
    • If you have just a Slug Shot proc, that ammo is best spent on Slug Shot, and we'll call it 20 + 100 * 0.5 => 70 potency.
    • If you have both Slug Shot and Clean Shot procs, then Jack's right and Lead, Clean, and Hot Shots all get the same +20 bonus.

    On groups, blow all your ammo on Grenado/Spread shots and enjoy the +20 per mob -- if you have six ammo available, that's 720 bonus on a group of six or 1080 on a group of nine.
    (1)
    Last edited by Rongway; 05-08-2016 at 04:52 PM.

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Thanks for the tips and the answer to the dot potency.
    (1)