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  1. #1
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100

    Can we have 0/0/4 for Dungeons please? No? Then maybe harder dungeons please :(

    I would like to have 4 DPS for Dungeons now, because a normal group of 3-5 mobs need 5 minutes to bring down a Paladin in current "endgame" dungeons so we dont need Healer or Tanks now. Pharos Sirius (H) and Saint Mocainne were already very easy, but they had at least the option to full pull all mobs between bosses to a clusterfuck of mobs, wich was surely a challenge for Tanks and Healers.


    But the current endgame dungeons are just a joke in regards of dealt mob damage. They were a joke when they came out already but week by week its getting more ridiculous, up the the point were you can kill second boss in Amdapor without a single heal and that not even in maxed out itemgear. Going in Amdapor or Anti Tower with no Tank is no problem at all, i am literally waiting for it to go in with no tank and no healer. Not sure what Square wants a healer to do in those dungeons, because there is barely any heal needed and when the average whm tries to dps its like 3243,Miss,3431,Miss,Miss,1938,Miss.

    I do understand that content gets easier by time because of average player ilvl, but why not making endgame dungeons at least in the beginning challenging? They can get easy as fuck by the end of the patch circle but jesus at least make them "hard" in the beginning and screw all those walls you put in there.

    I loved Pharos Sirius (hard) for that. It was pretty easy in the beginning aswell for sure, but the players had at least the option to pull as much mobs between bosses as they would like to, without hitting walls after each 3 mob group like now in Anti Tower. Healing a super pull with all Mobs between first and second boss in Pharos was surely a challenge and i liked this.

    I dont really understand why Dungeons nowadays have to be so boring. They looking good for sure, but ridiculous easy and underrewarding aswell as no option for optional ways. And please dont come with that casual player stuff, even those did manage to get through Aurum Vale and Brayflox more than once.
    (2)

  2. #2
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    If you want 4 DPS in a dungeon, feel free to do so. Grab 3 friends and queue yourself as a pre-made.
    (34)

  3. #3
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    I vote no. And what about the sick and disabled players who play the game and pay their sub? You might find those dungeons "easy", but when you're sick and disabled those dungeons are anythng but easy, they're super hard.
    (9)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

  4. #4
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    You can already go 0/0/4 into dungeons. You just need a fully pre-formed for it. DF restrictions to 1/1/2 instead of x/x/x (because 0/0/4 would screw over both tanks and healers) is to ensure a balanced party composition for those who prefer that. If a dungeon was released with the requirement 0/0/4, it'd automatically be excluded from roulette if you queued up as healer or tank. If it was x/x/x you could end up in a 4/0/0 party or a 0/4/0 party.

    I understand what you're saying, and I wouldn't mind seeing some harder dungeons -- as long as all the dungeons of that patch/tier were equally hard. We don't want to end up with another Pharos Sirius or Neverreap situation, do we? ^_~
    They could even release one of those separately (to give us three new dungeons per patch) and call it [dungeon name] (Savage) or (Extreme) instead of (Hard Mode), and not include it in the Expert Roulette. Say, for example, "Stone Vigil (Extreme)". And once they had two or three of those released, they could have a separate roulette for them.
    ("Savage" would probably be a better term than "Extreme" though... Since we're already familiar with the term denoting a really taxing version of the 'normal' mode outside of primal fights, and because you could then have the roulette be called Savage Roulette, and avoid the misunderstandings when shortening both Expert and Extreme Roulettes to Ex Roulette...)
    (4)

  5. #5
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    You can already do this. Preformed parties have no restriction on composition. We did an all SMN run a while back in my FC just for kicks.
    (0)

  6. #6
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    I know you can go in with 0/0/4 already. That was just sarcasm. I am not asking for super hard dungeons, but like 95% of all dungeons before were harder and some were even by far harder than the last ones and even for those we did not even slighty hit the ilvl cap of 240. Just make them so that your fellow Healer actually has something to heal and not hoping that his dps spells actually hit something and your Tank uses his cooldowns to actually lower incoming damage and not just to look good and flashy.

    Edit: People often cry for harder content. I can remember those people saying HW will be harder content yay. Making Dungeons easier patch by patch isnt really helping the community to move forward to harder content. Titan Hard Mode was a perfect example for actual challenging midcore content.

    @Noxifer: Would be a good idea yep.
    (0)
    Last edited by Sanghelios; 04-29-2016 at 12:37 AM.

  7. #7
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sanghelios View Post
    I know you can go in with 0/0/4 already. That was just sarcasm. I am not asking for super hard dungeons, but like 95% of all dungeons before were harder and some were even by far harder than the last ones and even for those we did not even slighty hit the ilvl cap of 240. Just make them so that your fellow Healer actually has something to heal and not hoping that his dps spells actually hit something and your Tank uses his cooldowns to actually lower incoming damage and not just to look good and flashy.

    Edit: People often cry for harder content. I can remember those people saying HW will be harder content yay. Making Dungeons easier patch by patch isnt really helping the community to move forward to harder content. Titan Hard Mode was a perfect example for actual challenging midcore content.
    Have you considered doing dungeons with ilvl synced to minimum? It makes a notable difference. Honestly one thing I think would make things interesting is if they took that feature and offered a reward for players who played the content at that difficulty.

    People cry for harder content and more varied mechanics but often get frustrated and upset when content like that comes out. Remember when they tried a different type of mechanic for trials with Steps of Faith? As a trail it was pretty interesting mechanically if you knew what you were doing. However people ended up just leaving it when ever it came up in the roulette or just outright avoiding the roulette because of it until they nerfed it through the floor.
    (8)
    Last edited by Belhi; 04-29-2016 at 12:38 AM.

  8. #8
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,715
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Sanghelios View Post
    Just make them so that your fellow Healer actually has something to heal and not hoping that his dps spells actually hit something
    3.26, released two weeks ago, fixed the healer dps issue by reducing the accuracy requirement for the Antitower and Lost City HM.

    That said, I do agree that these two dungeons are too much on the easy side. I wouldn't mind dungeons where I'm not spending over 90% of the run in cleric stance.

    Quote Originally Posted by Belhi View Post
    Remember when they tried a different type of mechanic for trials with Steps of Faith? As a trail it was pretty interesting mechanically if you knew what you were doing. However people ended up just leaving it when ever it came up in the roulette or just outright avoiding the roulette because of it until they nerfed it through the floor.
    For me, the frustrations I had with Steps of Faith wasn't necessarily with the mechanics, but the fact that the fight's reset point was very poorly implemented. If things in the party went irrecoverably bad, said party would still have to wait until the dragon reached the end, limiting the amount of attempts in an instance timer.
    (1)
    Last edited by Nezerius; 04-29-2016 at 12:47 AM.

  9. #9
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Squeare Enix tried this with Amdapor keep and Pharos Sirius on the beggining. The first release of this ones weren't really hard, but they were challenging. The result? People compalining about difficulty, and ending in a nerf. Since then, no real difficulty in any dungeon.

    Does't matter if they put it, a lot of poepe with end complaining about this and finish in a nerf. Is not SE problem, is player problem.
    (5)

  10. #10
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Belhi View Post
    Have you considered doing dungeons with ilvl synced to minimum? It makes a notable difference. Honestly one thing I think would make things interesting is if they took that feature and offered a reward for players who played the content at that difficulty.
    Can't do that with HW content, unfortunately (since that setting is part of the Unsynched settings, and those are unavailable for HW content), so it doesn't really help when it's the level 60 dungeons we're talking about ^^;
    (1)

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