This isn't like any other MMO though.
Thematically it doesn't make sense for a DRK to start healing everyone, or a BLM to start tanking a raid boss. The purpose of having the freedom of playing all classes on one character is so people can play whatever they want. They would have to completely redo skills, stats, and gear for every class. If they made the game with this model then people would be less inclined to play more than one job.I actually agree with the concept of making all classes multi-role and I think it does have a lot of potential, Rift did something like that where they made every single class capable of tanking, melee dps, ranged dps, support healing/dps, and healing with the right build. It also opened up options for folks that might not have liked a class, I didn't like Rift's mage for example but once they added a melee dps spec and a tank spec? I love it now....
Which is interesting, as most people say this game is more like WoW than any other MMO.
It doesn't have to be every job can do all 3 roles, but some jobs can do 2-3. i.e. DRK can do DPS/Tank, WAR DPS/Tank, PLD DPS/Tank/Heal, WHM Heal/DPS etc.Thematically it doesn't make sense for a DRK to start healing everyone, or a BLM to start tanking a raid boss. The purpose of having the freedom of playing all classes on one character is so people can play whatever they want. They would have to completely redo skills, stats, and gear for every class. If they made the game with this model then people would be less inclined to play more than one job.
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