Quote Originally Posted by Caitlyn View Post
I dont like skill trees.

Better use that pvp-skill-upgrade-system for pve-skills and everything is fine : )
that's kind of a simplified skill tree, but yah, that could work well.

Quote Originally Posted by Ashelia_Ferron View Post
Doesn't matter. Community wouldn't accept it.

Theory crafters would calculate the "optimal" build for each class. Then all PFs would be like "Farm party, need WHM with X build" etc.


So no, you wouldn't be able to play how you want unless you were doing casual content.
Each class/job has combos, with certain potency etc, and each role has their role to play. BRD isn't less valuable, just because they have less DPS than MNK. A dps PLD would obviously not que as tank, and their DPS would be balanced to be equal to other DPS (or they bring some other utility and get a little lower dps - as with BRD) so i don't see any issues arising.
Skill trees would just enable you to DPS or heal, as PLD, or heal/tank as MNK, etc - so instead of having 3 tanks to choose from, you get 10 - instead of ppl being upset about there being 3 tanks and 6 dps, it's equal, each job having their own flavor.