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Thread: Skill Tree

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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I actually agree with the concept of making all classes multi-role and I think it does have a lot of potential, Rift did something like that where they made every single class capable of tanking, melee dps, ranged dps, support healing/dps, and healing with the right build. It also opened up options for folks that might not have liked a class, I didn't like Rift's mage for example but once they added a melee dps spec and a tank spec? I love it now.

    However, that does create an issue of having a lot of different builds to balance and I don't think SE would be willing to take the time to do that. Their design favors a very structured system with a single class identity and while I actually like that aspect, I can understand others might not. I can totally understand that someone wants to dps with a greatsword or play a ninja tank or heal as a paladin but that doesn't really fit with SE's vision. I think in this regard Wildstar made the right decision by making every class have two different roles they could fill from day one (dps/tank or dps/heal) and it would be more difficult for this game as it would require a lot of restructuring. Another part of it, is that with the whole armory system, the devs encourage you to find a class you like for a role, want to melee? Try mnk or drg or nin. Want to heal? Scholar or White Mage or Astrologian. Keep going until you find something you like.

    That being said however, I hope SE doesn't rule out the idea entirely. I think maybe adding a secondary role to each Job and letting us switch freely between them at will isn't a bad idea, especially for solo play. For argument's sake, let's pretend everyone has a dps build and they release a new set of main story quests, I'd love to be able to put my drk in to dps mode and bring out my chocobo to speed it up before switching back to my tanking build to queue once I reach whatever the dungeon we have to complete for the main story completion.
    (1)

  2. #2
    Player
    Edrickthorn's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Edrick Thorn
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Khalithar View Post
    I actually agree with the concept of making all classes multi-role and I think it does have a lot of potential, Rift did something like that where they made every single class capable of tanking, melee dps, ranged dps, support healing/dps, and healing with the right build. It also opened up options for folks that might not have liked a class, I didn't like Rift's mage for example but once they added a melee dps spec and a tank spec? I love it now....
    This was tried already in 1.0.....and it did not work. That is one of the reasons they limited it, cause ppl were complaining that their job/class had no depth.
    (0)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Edrickthorn View Post
    This was tried already in 1.0.....and it did not work. That is one of the reasons they limited it, cause ppl were complaining that their job/class had no depth.
    Except it does work. In like... every other MMO.
    (1)

  4. #4
    Player
    Jimoori's Avatar
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    Dec 2015
    Posts
    45
    Character
    Jimoori Deluxe
    World
    Jenova
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kaurie View Post
    Except it does work. In like... every other MMO.
    This isn't like any other MMO though.

    I actually agree with the concept of making all classes multi-role and I think it does have a lot of potential, Rift did something like that where they made every single class capable of tanking, melee dps, ranged dps, support healing/dps, and healing with the right build. It also opened up options for folks that might not have liked a class, I didn't like Rift's mage for example but once they added a melee dps spec and a tank spec? I love it now....
    Thematically it doesn't make sense for a DRK to start healing everyone, or a BLM to start tanking a raid boss. The purpose of having the freedom of playing all classes on one character is so people can play whatever they want. They would have to completely redo skills, stats, and gear for every class. If they made the game with this model then people would be less inclined to play more than one job.
    (0)

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jimoori View Post
    This isn't like any other MMO though.
    Which is interesting, as most people say this game is more like WoW than any other MMO.

    Thematically it doesn't make sense for a DRK to start healing everyone, or a BLM to start tanking a raid boss. The purpose of having the freedom of playing all classes on one character is so people can play whatever they want. They would have to completely redo skills, stats, and gear for every class. If they made the game with this model then people would be less inclined to play more than one job.
    It doesn't have to be every job can do all 3 roles, but some jobs can do 2-3. i.e. DRK can do DPS/Tank, WAR DPS/Tank, PLD DPS/Tank/Heal, WHM Heal/DPS etc.
    (2)