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Thread: Skill Tree

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  1. #1
    Player
    ChocoFeru's Avatar
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    Jul 2012
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    FFXIVESP
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    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Skill Trees are cool and stuff, but this game doesn't need that feature since we can already be whatever we want with our character.

    What would be the point of skill trees anyways? Everyone would stick to the most famous/best skill tree for every situation. It would end up being an issue and not a good feature, because everyone would want to reset the skill tree every now and then.
    (1)

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  2. #2
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
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    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jpec07 View Post
    The biggest problem with skill trees is that everyone will just fall into the default, cookie-cutter build because some theorycrafter somewhere proved that it is 0.0002% more powerful, and people will be chastised for having the "wrong" build, and will be forced to justify their decisions.
    i already went over that - basically every job is already a "skill tree" one job isn't better than any other - ppl dont exclude brd just cause it's a bit lower dps than mnk.
    there's no "cookie cutter build" for DRG, you just rotate some combos. A skill tree would be no different - You go DRG tank tree, and you get tank skills - aggro combo, provoke, bla bla, and you can tank like any other tank; there's no cookie cutter build for WAR, either, you just use your aggro skills, and rotate CDs. MNK and NIN are "different builds" but they are both valuable.

    Quote Originally Posted by DWolfwood View Post
    I think this could work, but it would take an insane amount of development. What you're talking about is basically rebalancing every single job to be suited for multiple roles. It takes us back practically to scratch for balancing
    well you don't need to make each job be able to do each role - like was pointed out earlier, it wouldn't really fit BLM for example - but they could have something like single target build, or aoe build.
    Many classes are already suited for multiple roles, such as PLD could be any role, and MNK too.
    But yah, it would require a lot of work; it's basically equivalent of 2-3x the amount of jobs.

    Quote Originally Posted by Dorander View Post
    Since a single character can be every job in the game, that is in effect, the skill trees that you want.
    ya that's ok, but the point was that some people LOVE DRK, and were really upset that it was tank, when they had hoped it would be dps (same with the discussion about SAM, now) So whatever your fav job is, it's probably because of the whole theme. So if your fav job is DRK, but you don't like tanking? then your options are as few as they were before. There's plenty of WAR/DRK who try to skip tank stance as much as possible, to dps more, so it would be nice if you could use your fav job, for multiple roles, instead of having to play a job you don't like, to play a role you like.

    Quote Originally Posted by ChocoFeru View Post
    Skill Trees are cool and stuff, but this game doesn't need that feature since we can already be whatever we want with our character.
    ya but i may not like the options - maybe it'd rather DPS as war, tank as mnk, heal as pld?
    ACN has 2 builds SCH/SMN, and AST has shield build, or stronger heals. healers have cleric stance for heal or dps. tanks have tank/dps stance. I'd just like to see them taking the full step, and allow us to be an effective DPS WHM, who can be as good as it as BLM or SMN.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,793
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ChocoFeru View Post
    Skill Trees are cool and stuff, but this game doesn't need that feature since we can already be whatever we want with our character.

    What would be the point of skill trees anyways? Everyone would stick to the most famous/best skill tree for every situation. It would end up being an issue and not a good feature, because everyone would want to reset the skill tree every now and then.
    By the same logic, WoW would not need different skill trees, because you can make unlimited characters. The additional upside: no weekly caps on alts. Yes, WoW supports alt classes better than XIV by nature of placing them on separate characters (EXP gains and gear are separate anyways; the only advantage XIV has is in collecting BoP alt gear). Ironic? Perhaps, but mostly just obvious.

    Also, when has this matter been defined by need? We don't technically need any more than one tank class. Yet we have three. And will likely get more. The real question is simply, will the development return enough entertainment to warrant its costs.

    If the same skill tree can be the best for every situation there is either of two problems, neither of which is necessary unto the skill tree system itself -- either the alternatives are not well enough balanced, and/or the fights do not have enough diversity. Even in the alleged talent cluster**** of Wrath, multiple specs within specs were each viable, especially on a fight-to-fight basis. The real issue was that guides will be written and advice given for the most mainstream or popular specs, in order to support the most people, and many people are dependent on those, rather than learning how to get the most out of an irregular spec (especially through adaptation to irregular situations).
    (1)

  4. #4
    Player
    Radacci's Avatar
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    Aug 2012
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    Gridania
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    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shurrikhan View Post
    The real issue was that guides will be written and advice given for the most mainstream or popular specs, in order to support the most people, and many people are dependent on those, rather than learning how to get the most out of an irregular spec (especially through adaptation to irregular situations).
    this reminds me of my last run with WoW, where i made an envenom rogue - it had just green gear - people laughed at my shitty greens, and wanted to exclude me from certain dungeons...then i proceeded to out-dps the other full epic-gruul rogue with mongoose enchantments (i had green quest reward stuff) because envenom ignored physical def, while his physical skills, didn't; envenom damage was based on skill rank - wep dam/dex was irrelevant, so i could have been naked, and out-dps him anyway.
    (0)

  5. #5
    Player
    Warlyx's Avatar
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    May 2011
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    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    multiple roles btw classes isnt going to happen , Yoshi has said no and no again to this ....however i think being able to choose 60-70 traits or something like that wouldnt be an issue , yeah u will have a spec for raiding a spec for soloing and even spec for AoE or Single... but at least u will feel "different"

    fire V: does massive dmg to single target 600 potency, or does massive dmg on aoe 250 potency, or puts a dot 800 potency

    swiftcast: makes the next 2 spells instant , makes u able to move while casting , or makes just 1 spell instant but boost dmg by 20%

    Adloquium: crit chance +15% , adloquium crits power multplier x1.5 , adloquium no longer heals but the barrier is boosted by 75%

    Trick attack : duration +10 , no need for suiton effect , cd reduction of 15s

    random examples , with no balance in mind at all :P
    (2)

  6. #6
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I'd wager not many want to see a white mage tank or a warrior heal. You're basically asking for roles to be eliminated.

    You know what you signed up for, or at least I hope you did. This game is about choosing the role you want to play first, and your class second. And you choose the class that you feel will provide the most enjoyment in that role. What you suggest will recreate the subjob nightmare that was FFXI, and jobs not being played as intended. The small number of jobs for roles such as healer and tank is not the issue, and the more jobs capable of filling those roles the harder it becomes to balance them.
    (0)

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