Is this a Wow thread because that's what it sounds likes, ret pallys, shadow priest, and at the 1 point in time OP druids
Is this a Wow thread because that's what it sounds likes, ret pallys, shadow priest, and at the 1 point in time OP druids
I'm not saying it won't work I played alot of ret and holy pally, I did boomkin druid but mainly for epic flight gathering, did demo and disc lock. Some games can pull it off really good not sure if this 1 could


i think they did a good job of balancing this game, so i think it could work, but yah it would require quite big changes. It's not like i expect it to happen, but it would be really nice if they did - it would probably fix a bunch of issues, and cause some new ones![]()
It might be a little tough with this game but it'd be interesting then what we got, hell we don't even have traits from 50-60 just 5 new skills for each class which I guess in WoW's standards is a new talent point each lvl. But even WoW has simplified their talent trees you simply click the one you want and every 15 lvls you get a talent point FF14 could even have that or even traits for 50-60 the class system is fine where it's at but it could be better and the community knows that. Gone are the days where you were SM/Ruin in WoW, Assassination/combat/hemo to get cold blood, preparation, and hemo, I know I miss it but i'd just play WoW if that were the case but it's not the same game anymore.
I feel like it would probably be better for them to start small with the idea of skill trees. Instead of letting them branch out our jobs into other rolls, start off with having skill trees augment our existing skills, just an example for MCH, we could get something to make it so hypercharge applies the physical and magical damage bonus regardless of the turret out, or choose to buff the damage bonus of the turret. Then after that is put in and they have time to work on it a bit, they can try going into skill trees that branch into different roles.


Firstly, the reason against it are accessibility and balance issues. Skill trees make balance much more challenging and tend to make build effective characters more difficult. Almost always you end up requiring third party sites to be sure your build is actually any good.
Secondly, there are quite a few jobs that wouldn't really work in multiple roles. BLM for example makes no sense as a healer or a tank. Lorewise they are the literal glass cannon. Likewise, SCH wouldn't really work as a dps cause it would be too similar to SMN or Tank because its a guy with a book.
Finally, Yoshi P has talked about this before and has said rather than try to make two builds for a single Job he would prefer to just add another Job with its own themes and Aesthetics as the bulk of the work making a Job vs making two versions of the same Job wouldn't be that much different.


Also i'd like to add, that the only way we can get the traditional BLU and RDM, is with skill tree, otherwise they can only possibly be designed into one role, which ruins the point of those jobs as multi-role.
Or well, the SCH/SMN path, and have 2-3 different jobs...but then it's not really BLU or RDM.
not really, you just stick a bunch of skills in each tree, and we end up with what we have now, except for DPS-GLD you'll get atk/utility buffs, instead of def buffs, and non-aggro combo. as a heal-pld, you'll get heals and utility skills. It doesn't make it less complicated than adding a new job (which ofc requires balancing too) as long as they design each tree as a stand-alone job, then there's really no issue.Firstly, the reason against it are accessibility and balance issues. Skill trees make balance much more challenging and tend to make build effective characters more difficult. Almost always you end up requiring third party sites to be sure your build is actually any good.
Secondly, there are quite a few jobs that wouldn't really work in multiple roles. BLM for example makes no sense as a healer or a tank. Lorewise they are the literal glass cannon. Likewise, SCH wouldn't really work as a dps cause it would be too similar to SMN or Tank because its a guy with a book.
Finally, Yoshi P has talked about this before and has said rather than try to make two builds for a single Job he would prefer to just add another Job with its own themes and Aesthetics as the bulk of the work making a Job vs making two versions of the same Job wouldn't be that much different.
I'm thinking something along the line of how PVP skills are now - you cap your char to 60, and you can fill out all the skills in a tree. If we put current DRG into a single tree, then it's as simple as giving DRG 27 skill points by lv 60, and then you filled out DRG tree, and you're done - With 3 trees, it's the same, except you get to pick which role to spend your points.
Ya, BLM is rather difficult to do anything with. They have their fire/ice swap, and exclusive dps theme.
I was thinking of merging GEO/BLM/WHM into one job,and have them as separate trees, but the chance of that happening is sub zero ^^
SCH is quite heavy on using damage reduction spells, and fairy that can reduce damage too. it's not really about what wep you use, but taking hits, and aggro.
Ya i went over that in prev post. I think it's much easier to have a tree system take care of that, to reduce bloated armory chest - you'd need 1 wep/job, and most DPS jobs don't share gear. It's already difficult to play multiple jobs, and if they add more, you're going to have to forfeit multiple jobs, cause there's just not enough room for it. That doesn't even include PVP gear.
But the point is to keep a basic theme of lets say DRG, without making multiple jobs for different roles.
The biggest reason i made this post, was cause of the SAM dps/tank thread (it applies to WAR/DRK/etc, too) cause whatever you do, people are going to be annoyed - and it's not like they should make 2 different SAM jobs, for dps and tanking, it would just be better if you could pick whichever.
They kind of wanted to fix that with SMN/SCH, but it didn't work for the prev classes, and now they kind of ruined it again, by making DRK tank exclusive, with no options for pure dps.
in essence, the arcanist already has this "skill tree" since you can choose to be either a scholar or a summoner, so i do not think scholar would be changing for this format.
which i believe is how the OP is suggesting roles work..gladiator could become a paladin, a holy paladin to heal or a..idk...something dpspaladin. which is similar to how arcanist branches off.



Because it would make balancing difficult and then an issue.
Then we would have people complaining that devs are spending too much time balancing jobs than actually making content


that's because they don't understand that it's different teams that balance, and come up with new contentthey aren't doing just 1 thing at a time.
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