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  1. #1
    Player
    KfLeX's Avatar
    Join Date
    May 2014
    Posts
    380
    Character
    Lola Milila
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Joe_Schmoe View Post
    Probably fisherman. Slow and boring, and it requires at least twice as much inventory space as other classes. It wouldn't be so bad if they went the Runescape route and just let you automatically catch fish until you run out of inventory space, but no. I have to sit there and babysit the whole process.

    As far as combat goes, definitely dragoon. 20 levels of just Impulse Drive, and then to find out that all the cool jump moves that made me want to try the class in the 1st place are all on long cooldowns. Well, that's time I'll never get back.
    You are so right I just got my Dragoon to 50 wanted that fire jump so bad, got it and takes so long to pop again. That disappointed me.
    (1)

  2. #2
    Player
    Confidence_Trick's Avatar
    Join Date
    Dec 2015
    Posts
    127
    Character
    Foedral Fell
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    Any healer class. Healing is scary
    (1)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Machinist. It took a lot to knock Warrior off my top spot of least favourite class, but then Heavensward came out and Machinist arrived. For me, everything about the class is like a clunky ill-equipped bard without the benefit of songs. Your main attacks rely heavily on random procs, and you can only force those procs with a time-limited, ammo-limited buff. This basically means once every minute you can do some actual DPS, and then sit on your laurels to wait for the recharge.

    This awful DPS is supposed to be countered by your 'pet'. A floating drone which is ill-conceived in its design. Unlike a summoner's Egi's, this thing is rooted to the spot and guaranteed to absorb all the AoE possible. If your target moves out of range, tough. You'll have to resummon and reposition it. Every. Damned. Time.

    So yeah... machinist. Oh, and in case you're wondering I mostly dislike warrior because Holmgang sucks and it lacks party support skills like Paladin does. It's like playing a moving target with a bullseye strapped to my back. At least Dark Knight gets more active defense skills instead of relying on a stacking buff for a 6-second IB.
    (4)

  4. #4
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    NIN, because it ate THF
    (0)

  5. #5
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    With the caveat that I have not yet gotten to the Heavensward jobs, I have to say thaumaturge has been my least favorite class.

    The class spell rotation is so repetitive and you are punished if you ever need to move, which is all the time when you are questing. I've leveled a glad/paladin/ marauder, conjurer/white mage/scholar, and a pugilist/monk who is also a lancer/dragoon. None of those were as miserable to level as a thaumaturge to 26.

    The class needs its survivability bumped by either allowing thaumaturges their own kind of magic shield, or giving them a low level spell which drains health from the enemy which can be used while moving, or giving them an instant spell which allows them to get distance from the enemy(ies) after casting a Blizzard II.
    (1)

  6. #6
    Player
    KeiranOlive's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Keicha Olive
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kacho_Nacho View Post
    The class needs its survivability bumped by either allowing thaumaturges their own kind of magic shield, or giving them a low level spell which drains health from the enemy which can be used while moving, or giving them an instant spell which allows them to get distance from the enemy(ies) after casting a Blizzard II.

    BLM actually has some of these. At 30 you get Manaward which is a magic shield for 30% of max health. Manawall at 45 is similar but for physical damage totaling 20% of max hp. Also, at 50 you get Aetherial Manipulation which makes you zoom to another party member, so you could target the healer who is usually far from the mob. Of course, these don't help at lower levels, but they aren't really needed too much before 50.

    As for my least favorite job, that would have to be summoner. I hate dots, micromanaging pets, and jobs with too many skills and macros (cause I only have so much space on my hotbars). That's 3 strikes for SMN.
    (0)
    Last edited by KeiranOlive; 04-28-2016 at 12:32 PM.

  7. #7
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Anything that doesn't use axes.

    So I pretty much only enjoy WAR.

    And botanist. I guess.

    (I kid, most classes are enjoyable and it's hard to pick the least desirable. I suppose it'll have to be PLD. Gameplay is so stale when compared to other classes and the niche support abilities are really underwhelming. But I suppose that's to be expected for the sake of balance.)
    (0)

  8. #8
    Player
    Zorafin's Avatar
    Join Date
    Sep 2015
    Posts
    96
    Character
    Levia Waterborne
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    *adjusts glasses*

    I've been waiting for this topic for a long time. Even if I hadn't realized it. I have all the classes leveled, so I can say with certainty which classes I do and do not enjoy.

    1: Summoner

    By far my least favorite class. Of all the classes, it's the only one that doesn't fit the fantasy created by previous iterations of the class. Except for bard, but I feel
    that summoner had more to live up to.
    Previous versions of summoner focused on big attacks. They were slower than black mages, but hit groups harder and had more impressive attacks. But now... poisons? With the most unimpressive spell effect. You make enemies green for a second, and that's it? That's your attack?

    Then there's the gameplay. There's nothing satisfying about Summoner, except for Deathflare. You make people green for a second, then you watch bars get smaller. It's thoughtful, but there's never any payoff. Considering summons used to devastate the battlefield, Summoner does almost nothing this game.

    FFXIV's Summoner feels less satisfying than FFIII's evoker.


    2: Astrologer

    I love healing. Probably my favorite role, when I have an excuse to play it. I also love supporting, and doing whatever I can to make sure the party succeeds. I thought Astrologer would be a perfect fit for me, but it's not. Its gameplay is almost exactly like White Mage, except it sacrifices a few great heals and a large amount of DpS ability to be able to buff a party member with a random stat boost. I often feel like I can't DpS as an Astrologer, because their attacks aren't as useful as other classes. And their healing isn't as interesting too. Overall, just the least interesting healer in the game. And their buffs aren't enough to make it interesting.


    3&4: Bard and Machinist

    I'm putting these together because they're the same class. There's no difference between them. There's also the fact that ranged weapons are my least favorite fantasy, and so you get me being bored playing these classes. Supporting the party is great, but when is that ever needed? These are DpS classes, and they offer little in terms of DpSing. I normally just do the TP thing while AoEing and call it a day.


    5: Dark Knight

    This class is amazing at low levels, and its animations are incredible. It's only at high levels where I start disliking the class. Its abilities all work against each other, and you have to cancel one to use another. Considering Tanking should be all about situational awareness, and that Dark Knight is all about resource management, I don't think the class is a good fit. At cap, it's by far my least favorite class.
    That being said, it's by far my favorite at low levels. And its quests were incredibly satisfying. If they retooled their abilities so they worked better together, then I could find myself enjoying the class. But as it stands, it's the most complicated class in a role where mistakes cause deaths.


    6: Monk

    This class has the opposite situation as Dark Knight. At low levels, it's too complicated to play. But as you increase the levels, it gains the tools it needs. At cap, it's not too bad to play. And melee is my favorite DpS role, so it's always enjoyable for me to play a melee class.
    But again, it's too complicated. Having to worry about positional requirements in every attack makes the class a pain to play, especially considering that enemies spin around all the time for no reason. I can find myself doing half damage because the enemy decides to spin around for an attack, or if the tank has to pick up another add for some reason, or any number of reasons. The class's mechanics work heavily against the game's mechanics, and so the class can be frustrating to play.
    But again, the higher level the monk, the less frustrating it is to play. At lv50, I don't have to run around spastically to get all my positional requirements. I can just alternate every combo and get some decent damage in. I'm also punished less when the boss decides to become invincible with abilities the class gains through Heavensward. If I know it'll go away soon, I can Dragon Kick. If I'm not doing anything, I can Meditate.
    But, leveling up, it's a pain.


    After that, I get into classes I like. I enjoy Paladin because it's simple and I love the fantasy of a selfless combatant. I enjoy Warrior since it lets me contribute to the party in two fronts: Damage and Defense. I enjoy Dragoon because the fantasy is nearly orgasmic. I enjoy Ninja for the same reason. I enjoy Black Mage, because I feel smart for being able to Fire IV spam, and I enjoy the massive payoff for each spell. I enjoy White Mage because I enjoy the selfless fantasy it provides, plus the satisfying gameplay of seeing big numbers from each of my button presses. And I enjoy Scholar because I enjoy contributing a sizable amount of damage while keeping everyone alive, and the fact that I'm providing two roles at once.


    But the game still has more classes. I'm not going to number these, but come on! These are horrible!


    Fisher

    Leves just don't work for this class. And you have no control over what you get. You have to wait a long time to get the item you want, and you can do nothing about it. It's also tied to the most time consuming quest of the game, which is the only one I don't have done. Every time I go to Limsa, I'm always reminded that I haven't done every quest in the game. Because I haven't spend dozens of hours fishing for the six RNG dependent fish the game requires to complete that quest, which I can do nothing to speed up.
    Overall, fishing is the least reward/time class the game has.


    Culinarian

    It requires not only way more inventory space to craft each recipe, but a way larger amount of items to craft all the items in the craft list. Both of these make this craft the only one that's completely unfeasible for me to do anything with, as well as the lack of any permanent rewards. This is the only craft that I got no benefit from capping, except for the cross-class skills.


    Alchemist

    Same as Culinarian, except at least this has glamours and it requires less materials per craft.


    Leatherworking

    Any other craft, I can get the resource I need to craft whatever I want. This class, if you want to be self-sufficient, you have to spend way more effort than any other crafting class. Not only that, but while leveling it, the materials tend to be way more expensive than the other crafts. Both of these make Leatherworking more stressful to level than the other crafting classes. Especially when you're worried about running out of money.


    Weaving

    These require way more crystals than the other crafts. My farming lightning crystals makes me have less pleasant memories compared to the other crafts.


    Woodworking

    There's nothing to craft. Why is this its own craft? It gives nothing.



    That should be about half the classes in the game now. I got my word out.
    (3)
    Last edited by Zorafin; 04-29-2016 at 11:09 AM.

  9. #9
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zorafin View Post
    Weaving

    These require way more crystals than the other crafts. My farming lightning crystals makes me have less pleasant memories compared to the other crafts.
    Ephemeral Gathering gives bunch of crystal and cluster. I think Goldsmith consume much crystal if you make book for achemist for red scrip.
    (0)

  10. #10
    Player
    Zorafin's Avatar
    Join Date
    Sep 2015
    Posts
    96
    Character
    Levia Waterborne
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    I dunno, I never had to farm crystals while leveling goldsmithing. It was always weaving where I was crystal starved.

    Anyway, I'm rich enough now that I just buy crystals. Plus even if I'm not, I can get a stack pretty easily. It was just when I was a poor sproutling where that was a problem.
    Besides, crafting is pretty useless now. Since Heavensward, it takes too much effort to get too little a reward from crafting. It's only worthwhile for vanity stuff. And since gathering is just a poor man's hand to crafting, I do that even less. Every now and then I find something worth gathering, but I can normally get a stack of what I need for less than a dungeon's worth of gil.
    Unless it's something gained by fishing. Screw fishing.
    (4)

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