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  1. #21
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I can agree with the OP, there are a lot of games that sell weapon skins that change the look of your weapon but don't change anything else about it, it's purely visual and didn't change the weapon damage types or anything like that.

    Tera is a good example of this, the class that uses a two handed axe can get a skin that turns their axe in to a hammer. The two handed sword class can get a skin that turns their weapon in to a giant mace. I don't see the issue with wanting weapon skins and just leaving the damage types alone, if someone wants the visual, who cares? I say let them have it. More variety in weapon skins is a good thing.

    As far as the scythe goes, it's not an "edgy" thing for some of us. Drk's best weapon in FFXI is a scythe and it was a lot of fun to use, as a Drk main in FFXI I was sad to see botanist with the scythe, I had sort of hoped that when drk was implemented it would be a dps with a scythe.
    (1)

  2. #22
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enkidoh View Post
    It won't happen, because that is the complete opposite of what the Armoury System is about.
    This, pretty much. You'd have to scrap the armoury system, design individual skills per weapon (swords and maces are not used in the same way, for example) and separate all job skills from those weapons. It's a huge undertaking and undermines one of the main systems behind the game, so I don't see them doing this, nor would I want them to spend time and resources doing this.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #23
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Technically, within the armoury system, the weapon type is (for example) not "axe" but "marauder's arm".

    As a purely visual feature, I could see this being totally fine. As long as the weapon type doesn't require any extra animation work, why not?

    I think all of the current WAR animations would work just as well with a hammer (the Allagan battleaxe is so blunt it practically already is one).
    (1)

  4. #24
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    Snip
    I don't know about scrapping the armory system, if the different weapons were purely aesthetic then you wouldn't need new animations necessarily. A purely visual swap between say a marauder axe and a hammer isn't unreasonable nor is replacing a gld sword with a one handed axe or a mch gun with a crossbow. They could still add those weapons to other jobs even if they add weapon skins because two people carrying the same weapon don't necessarily have the same fighting style with it.
    (1)

  5. #25
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by DWolfwood View Post
    I mean I'd be fine if they did that. However, I think a job that used only Maces for instance would be very boring visually, personally. As for the Scythes, I do hope they have something planned, because it's definitely an interesting weapon. The 2h hammers as well.
    It's more likely that the "mace" job would include just about every blunt, hammer type weapon (including maces and morningstars) suitable for whether it was a 1-handed or 2-handed job, with their higher level weapons tending to be more like warhammers/greathammers. Think Thor and Mjolnir.
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  6. #26
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Noxifer View Post
    Well, good thing the PLD is called Paladin, then, and not Sword Fighter
    But Paladin is an extension of Gladiator
    Gladi = sword and the japanese name of the class is also sword fighter

    Quote Originally Posted by Singularity View Post
    Technically, within the armoury system, the weapon type is (for example) not "axe" but "marauder's arm".
    Marauder = 斧術士 = axe fighter
    (1)
    Last edited by Felis; 04-28-2016 at 08:43 PM.

  7. #27
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Felis View Post
    But Paladin is an extension of Gladiator
    Gladi = sword and the japanese name of the class is also sword fighter
    Yes... Please tell those gladiators who fought with spears or net/tridents and other weapons that they're not really gladiators. Yes, they had unique names for them as well, but the general term for all the groups was, as far as I know, gladiator. And these days, it definitely is.
    (As for other things meaning sword... Penis was once a slang word for male genitalia, since it means sword in Latin. Vagina means sheath. I find it fairly amusing that those are now the "correct" and medical terms for it.)

    Quote Originally Posted by Dictionary.com
    noun
    1. (in ancient Rome) a person, often a slave or captive, who was armed with a sword or other weapon and compelled to fight to the death in a public arena against another person or a wild animal, for the entertainment of the spectators.
    2. a person who engages in a fight or controversy.
    3. a prizefighter.
    And sure, the JP term may be sword fighter... surely explains all the knives and daggers once used by the class, before those were reserved for rogues and ninjas.
    Yes, I know a knife can be seen as a "tiny sword", but it really isn't, and you fight veeeery differently with a knife/dagger compared to with a sword. ^_~

    As for the other post you quoted... The weapons are called [class]'s arm, even those that cannot be used by the base class (such as the relic or the i200/210 weapons). What the class is called (in whichever language you like) doesn't really change that, does it? ^^;


    Quote Originally Posted by Felis View Post
    That don't change that the english class name Gladiator is just a localisation of the japanese 剣術士 class name, that just mean sword fighter.
    That doesn't change the fact that you ignored the part of my post where I addressed that.
    (0)
    Last edited by Noxifer; 04-28-2016 at 10:44 PM.

  8. #28
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    As was mentioned, GLD/PLD used to be able to use daggers. Once ROG/NIN was introduced, SE was forced to turn all those daggers into swords, as ROG/NIN was now the class/job identified with daggers.

    If SE was to give weapon variety now, they're setting themselves up for future issues of exactly the same type. Suppose they give GLD/PLD the ability to use maces, and then later on decide that they want to add a new Templar job that uses maces as their primary weapon? SE would once again have to go back, change all the GLD/PLD weapons into swords again, so there's no weapon overlap.

    The multiple weapons per job thing was a remnant carried over from 1.0, and one that's caused SE problems while developing for ARR. I seriously doubt they're going to go back to that mess, even if some players would find it to be appealing!
    (1)

  9. #29
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Noxifer View Post
    Yes... Please tell those gladiators who fought with spears or net/tridents and other weapons that they're not really gladiators.
    That don't change that the english class name Gladiator is just a localisation of the japanese 剣術士 class name, that just mean sword fighter.
    (1)

  10. #30
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Sorry but scythes are NOT weapons:

    https://youtu.be/4rzQwzg5_mo

    https://youtu.be/_endKNXkdOY
    (3)

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