IF THEY GET TO USE HAMMERS THEN THEY NEED TO DEAL BLUNT DAMAGE.
And if they do blunt damage Monk will boost tank damage. And tanks aren't aloud to DPS anymore.
IF THEY GET TO USE HAMMERS THEN THEY NEED TO DEAL BLUNT DAMAGE.
And if they do blunt damage Monk will boost tank damage. And tanks aren't aloud to DPS anymore.
Last edited by Jimoori; 04-28-2016 at 12:51 AM.
Considering MNK weapons often have sharp blades and should do stabbety-stab damage but still count as blunt damage, I'd bet that if there was a mace or hammer type weapon for PLD or WAR, it'd still count as slashing damage. It's less a damage based on weapon type/looks than based on class.
One issue with PLD getting maces, btw... it sort of veers into THM territory with their early-level scepters.
As for Archer/Bard... Crossbows? =) (Those, however, would require entirely new combat animations, due to being held in a completely different manner.)
Well, good thing the PLD is called Paladin, then, and not Sword Fighter :p
Yes, they are two different weapon types, and some animations/skills might seem odd. There are plenty of other things in this game already falling into the "seems odd" category.
Of course, they could just treat certain weapon skills as "requires sword equipped" (similar to how shield bash/lob/swipe require you to have a shield equipped), though that would immediately render those non-sword weapons useless and "glamour only". (And since glamours are just illusions anyway, it wouldn't hinder the skills IRL either. You'd just get people staring at you and wondering how the hell you stabbed someone to death with a hammer.)
...wait. Correct me if I'm wrong, but did you just say that it would be a bad idea because MNK would be able to boost tank damage if tanks had weapons that counted as blunt because damage-boosting is bad? What about NIN and WAR being able to boost tank damage as it currently is?
Also, like I said above, if SE implemented a few alternative weapons, they'd most likely go the lazy way and have all those weapons count as the "default" damage type of that class. Just like how MNK still does blunt damage despite having a couple of 10-ilm-long knives stuck to their knuckledusters...
Last edited by Noxifer; 04-28-2016 at 10:27 AM.



But Paladin is an extension of Gladiator
Gladi = sword and the japanese name of the class is also sword fighter
Marauder = 斧術士 = axe fighter
Last edited by Felis; 04-28-2016 at 08:43 PM.
Yes... Please tell those gladiators who fought with spears or net/tridents and other weapons that they're not really gladiators. Yes, they had unique names for them as well, but the general term for all the groups was, as far as I know, gladiator. And these days, it definitely is.
(As for other things meaning sword... Penis was once a slang word for male genitalia, since it means sword in Latin. Vagina means sheath. I find it fairly amusing that those are now the "correct" and medical terms for it.)
And sure, the JP term may be sword fighter... surely explains all the knives and daggers once used by the class, before those were reserved for rogues and ninjas.Originally Posted by Dictionary.com
noun
1. (in ancient Rome) a person, often a slave or captive, who was armed with a sword or other weapon and compelled to fight to the death in a public arena against another person or a wild animal, for the entertainment of the spectators.
2. a person who engages in a fight or controversy.
3. a prizefighter.
Yes, I know a knife can be seen as a "tiny sword", but it really isn't, and you fight veeeery differently with a knife/dagger compared to with a sword. ^_~
As for the other post you quoted... The weapons are called [class]'s arm, even those that cannot be used by the base class (such as the relic or the i200/210 weapons). What the class is called (in whichever language you like) doesn't really change that, does it? ^^;
That doesn't change the fact that you ignored the part of my post where I addressed that.
Last edited by Noxifer; 04-28-2016 at 10:44 PM.



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